|  Jarrod Doyle | 7731acfad2 | Extracted raycast DDA setup and step to functions | 2023-07-29 12:35:24 +01:00 | 
				
					
						|  Jarrod Doyle | 0f668084d3 | Fixed issue with incorrect raycasts by changing ray-box algorithm and applying normal offset | 2023-07-28 17:04:48 +01:00 | 
				
					
						|  Jarrod Doyle | 5824bea07e | Remove old commented code | 2023-07-05 14:02:41 +01:00 | 
				
					
						|  Jarrod Doyle | ebe853c105 | Add brickmap/grid unpack shader | 2023-07-05 14:01:14 +01:00 | 
				
					
						|  Jarrod Doyle | 460157acc2 | Removed unused shader | 2023-06-29 09:26:42 +01:00 | 
				
					
						|  Jarrod Doyle | 8470507391 | Rename world_state.brickmap_cache_dims | 2023-06-27 20:35:22 +01:00 | 
				
					
						|  Jarrod Doyle | eb6b530080 | Fix incorrect brickmap index in HitInfo result | 2023-05-06 12:27:28 +01:00 | 
				
					
						|  Jarrod Doyle | 2cfea8e440 | Add comments to raycast shader | 2023-05-04 11:44:55 +01:00 | 
				
					
						|  Jarrod Doyle | c09014e34e | Simplified ray stepping | 2023-05-04 11:28:07 +01:00 | 
				
					
						|  Jarrod Doyle | a01848a7f7 | Store brickmap index in HitInfo to avoid recalculating it later | 2023-05-04 10:59:12 +01:00 | 
				
					
						|  Jarrod Doyle | 5f0ea3fa03 | Correctly index shading table in shader | 2023-05-04 10:50:00 +01:00 | 
				
					
						|  Jarrod Doyle | 0e1921d32d | Make max ray depth for grids and bricks more accurate | 2023-05-03 15:57:31 +01:00 | 
				
					
						|  Jarrod Doyle | af0ab3bb66 | Add basic CPU to GPU streaming system | 2023-05-03 14:44:42 +01:00 | 
				
					
						|  Jarrod Doyle | b857b5a157 | Rewrite raycast shader to take larger steps when encountering empty chunks | 2023-04-29 14:48:24 +01:00 | 
				
					
						|  Jarrod Doyle | 2555ec55b4 | Start work on brickgrids | 2023-04-25 13:54:33 +01:00 | 
				
					
						|  Jarrod Doyle | 4091686b09 | More shader cleanup | 2023-04-25 13:18:19 +01:00 | 
				
					
						|  Jarrod Doyle | 2117fbb938 | Remove unused shader code | 2023-04-25 12:58:25 +01:00 | 
				
					
						|  Jarrod Doyle | 1823d8b52c | Add initial multi-brickmap support | 2023-04-25 12:23:55 +01:00 | 
				
					
						|  Jarrod Doyle | 1d126eba10 | Shader now considers the brickmap base shading table offset | 2023-04-24 20:20:38 +01:00 | 
				
					
						|  Jarrod Doyle | 225c76b1a8 | Add a basic brickmap shading table | 2023-04-24 19:34:19 +01:00 | 
				
					
						|  Jarrod Doyle | 6be2dd8054 | Begin using basic brickmap. Doesn't include shading table | 2023-04-24 17:17:56 +01:00 | 
				
					
						|  Jarrod Doyle | 249ab27777 | Make Renderer a trait and implement it for VoxelRenderer | 2023-04-24 13:52:38 +01:00 | 
				
					
						|  Jarrod Doyle | 9554f3ba7f | Integrate camera system | 2023-04-18 17:06:59 +01:00 | 
				
					
						|  Jarrod Doyle | 519111d744 | Delete old shadertoy based branchless dda shader | 2023-04-18 10:56:46 +01:00 | 
				
					
						|  Jarrod Doyle | c44f32bf8d | Add a voxel volume shader | 2023-04-18 10:55:48 +01:00 | 
				
					
						|  Jarrod Doyle | 33f3aae349 | Add a simple voxel raycast compute shader | 2023-04-08 21:54:20 +01:00 | 
				
					
						|  Jarrod Doyle | 5ad6b4dc1c | Add a simple texture color change compute shader | 2023-04-08 21:54:20 +01:00 | 
				
					
						|  Jarrod Doyle | 9cf17a8066 | Update shader and renderer to use a dummy render texture | 2023-04-08 21:54:20 +01:00 | 
				
					
						|  Jarrod Doyle | 1b0e1f4bce | Add basic vertex and fragment shader | 2023-04-08 21:54:19 +01:00 |