Jarrod Doyle
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3ea0b58ec8
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Inline unneccesary variables
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2023-07-03 11:15:27 +01:00 |
Jarrod Doyle
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374dd254b2
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Cull interior voxels now creates the bitmask and albedo data itself
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2023-07-03 11:11:23 +01:00 |
Jarrod Doyle
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95788f3795
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Add helper function for grid-world coordinate conversion
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2023-07-03 11:09:27 +01:00 |
Jarrod Doyle
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b2b4942a59
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Only request required part of feedback buffer rather than full range
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2023-06-30 15:06:57 +01:00 |
Jarrod Doyle
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b163fa0177
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Refactored CPU brickmap to make it easier to work on
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2023-06-30 12:01:26 +01:00 |
Jarrod Doyle
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bb97a5036e
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Make brickmap cache cyclic, unloading loaded maps when necessary. Fix crash when cache is full
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2023-06-29 15:27:36 +01:00 |
Jarrod Doyle
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5ccebf89cb
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Fixed shading table deallocation bug
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2023-06-29 15:24:46 +01:00 |
Jarrod Doyle
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d8ba20d06e
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Remove unnecessary count parameter in bind layout uniform entries
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2023-06-29 11:27:24 +01:00 |
Jarrod Doyle
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fdd4cbde9c
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Remove unnecessary count parameter in bind layout storage entries
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2023-06-29 11:26:11 +01:00 |
Jarrod Doyle
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056c35a441
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Add common generic entries to BindGroupLayoutBuilder
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2023-06-29 10:56:51 +01:00 |
Jarrod Doyle
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c56fe7d69b
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Reduced repitition in layout entry building
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2023-06-29 10:49:21 +01:00 |
Jarrod Doyle
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8470507391
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Rename world_state.brickmap_cache_dims
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2023-06-27 20:35:22 +01:00 |
Jarrod Doyle
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c4107c61ea
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GPU Brickgrid dimensions are now defined by the renderer
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2023-06-27 20:31:44 +01:00 |
Jarrod Doyle
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0e1b844f96
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CPU Brickmap now requests the correct chunk
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2023-06-27 20:24:26 +01:00 |
Jarrod Doyle
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64ddcf7e10
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Fix incorrect chunk noise offsets
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2023-06-27 20:23:09 +01:00 |
Jarrod Doyle
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f57bf565e4
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Allow for arbitrary world chunk sizes
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2023-06-27 20:20:25 +01:00 |
Jarrod Doyle
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27b61c624d
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Implement clippy suggestions
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2023-06-26 15:10:31 +01:00 |
Jarrod Doyle
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a29b4979ef
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Simplify block gen code path when all corners are empty
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2023-05-13 11:53:26 +01:00 |
Jarrod Doyle
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2f99b0ea4e
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Don't interpolate if all block corners are negative
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2023-05-12 11:10:23 +01:00 |
Jarrod Doyle
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2f3c214c98
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Use new trilinear interpolation function for chunk block generation
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2023-05-12 11:05:00 +01:00 |
Jarrod Doyle
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7e6746a8cd
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Use new world generator
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2023-05-09 17:33:46 +01:00 |
Jarrod Doyle
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8a3b0ed4ea
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Add simple world generator
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2023-05-09 17:32:53 +01:00 |
Jarrod Doyle
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d5f6d73296
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Basic FBM based terrain generation
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2023-05-08 12:35:35 +01:00 |
Jarrod Doyle
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3d8719275d
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Correctly update brickgrid when brickmaps are empty
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2023-05-06 12:43:40 +01:00 |
Jarrod Doyle
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95dd469f7a
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Don't skip generation of some chunks
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2023-05-06 12:42:47 +01:00 |
Jarrod Doyle
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ed46752c92
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Remove unnecessary reupload of entire brickmap buffers
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2023-05-06 12:29:36 +01:00 |
Jarrod Doyle
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4eaf55a61c
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Remove unnecessary CPU side duplicate of the shading table
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2023-05-06 12:28:22 +01:00 |
Jarrod Doyle
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3896027ea9
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Remove unused code/comments
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2023-05-05 17:18:03 +01:00 |
Jarrod Doyle
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b1d012c05b
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Remove pub from shading table bucket/allocator functions
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2023-05-05 14:54:38 +01:00 |
Jarrod Doyle
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3ab9bcb3a1
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Correct GPU shading table size
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2023-05-05 14:53:29 +01:00 |
Jarrod Doyle
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f3f10d5513
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Use shading table allocator in brickmap
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2023-05-05 14:49:07 +01:00 |
Jarrod Doyle
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e86af05a1f
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Add shading table bucket allocator
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2023-05-05 14:48:54 +01:00 |
Jarrod Doyle
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a4179fa307
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Cull interior voxels from gpu brickmap upload
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2023-05-05 10:47:08 +01:00 |
Jarrod Doyle
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12cde87246
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Adjust buffer sizes and add todo list
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2023-05-04 16:27:15 +01:00 |
Jarrod Doyle
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6d9fc9b0b8
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Use cache index to place shader table values
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2023-05-04 16:16:04 +01:00 |
Jarrod Doyle
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0625d2e264
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Correctly calculate chunk index when processing the load queue
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2023-05-04 16:14:54 +01:00 |
Jarrod Doyle
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53ccebf4a6
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Add brickmaps to the cache sequentially
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2023-05-04 10:51:47 +01:00 |
Jarrod Doyle
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66dfffd78b
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Only upload modified parts of brickmap buffers
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2023-05-03 15:10:18 +01:00 |
Jarrod Doyle
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af0ab3bb66
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Add basic CPU to GPU streaming system
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2023-05-03 14:44:42 +01:00 |
Jarrod Doyle
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3fb089d392
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Remove unnecessary New function from Brickmap uniform struct
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2023-04-29 14:51:35 +01:00 |
Jarrod Doyle
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b51f0b42e2
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Revert brickmap sphere colour changes
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2023-04-29 14:50:59 +01:00 |
Jarrod Doyle
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2555ec55b4
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Start work on brickgrids
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2023-04-25 13:54:33 +01:00 |
Jarrod Doyle
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1823d8b52c
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Add initial multi-brickmap support
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2023-04-25 12:23:55 +01:00 |
Jarrod Doyle
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225c76b1a8
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Add a basic brickmap shading table
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2023-04-24 19:34:19 +01:00 |
Jarrod Doyle
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6be2dd8054
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Begin using basic brickmap. Doesn't include shading table
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2023-04-24 17:17:56 +01:00 |
Jarrod Doyle
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249ab27777
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Make Renderer a trait and implement it for VoxelRenderer
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2023-04-24 13:52:38 +01:00 |