|  Jarrod Doyle | 2555ec55b4 | Start work on brickgrids | 2023-04-25 13:54:33 +01:00 | 
				
					
						|  Jarrod Doyle | 4091686b09 | More shader cleanup | 2023-04-25 13:18:19 +01:00 | 
				
					
						|  Jarrod Doyle | 2117fbb938 | Remove unused shader code | 2023-04-25 12:58:25 +01:00 | 
				
					
						|  Jarrod Doyle | 1823d8b52c | Add initial multi-brickmap support | 2023-04-25 12:23:55 +01:00 | 
				
					
						|  Jarrod Doyle | 1d126eba10 | Shader now considers the brickmap base shading table offset | 2023-04-24 20:20:38 +01:00 | 
				
					
						|  Jarrod Doyle | 225c76b1a8 | Add a basic brickmap shading table | 2023-04-24 19:34:19 +01:00 | 
				
					
						|  Jarrod Doyle | 6be2dd8054 | Begin using basic brickmap. Doesn't include shading table | 2023-04-24 17:17:56 +01:00 | 
				
					
						|  Jarrod Doyle | 249ab27777 | Make Renderer a trait and implement it for VoxelRenderer | 2023-04-24 13:52:38 +01:00 | 
				
					
						|  Jarrod Doyle | 9554f3ba7f | Integrate camera system | 2023-04-18 17:06:59 +01:00 | 
				
					
						|  Jarrod Doyle | 519111d744 | Delete old shadertoy based branchless dda shader | 2023-04-18 10:56:46 +01:00 | 
				
					
						|  Jarrod Doyle | c44f32bf8d | Add a voxel volume shader | 2023-04-18 10:55:48 +01:00 | 
				
					
						|  Jarrod Doyle | 33f3aae349 | Add a simple voxel raycast compute shader | 2023-04-08 21:54:20 +01:00 | 
				
					
						|  Jarrod Doyle | 5ad6b4dc1c | Add a simple texture color change compute shader | 2023-04-08 21:54:20 +01:00 | 
				
					
						|  Jarrod Doyle | 9cf17a8066 | Update shader and renderer to use a dummy render texture | 2023-04-08 21:54:20 +01:00 | 
				
					
						|  Jarrod Doyle | 1b0e1f4bce | Add basic vertex and fragment shader | 2023-04-08 21:54:19 +01:00 |