Jarrod Doyle
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2cfea8e440
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Add comments to raycast shader
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2023-05-04 11:44:55 +01:00 |
Jarrod Doyle
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c09014e34e
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Simplified ray stepping
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2023-05-04 11:28:07 +01:00 |
Jarrod Doyle
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a01848a7f7
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Store brickmap index in HitInfo to avoid recalculating it later
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2023-05-04 10:59:12 +01:00 |
Jarrod Doyle
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5f0ea3fa03
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Correctly index shading table in shader
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2023-05-04 10:50:00 +01:00 |
Jarrod Doyle
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0e1921d32d
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Make max ray depth for grids and bricks more accurate
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2023-05-03 15:57:31 +01:00 |
Jarrod Doyle
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af0ab3bb66
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Add basic CPU to GPU streaming system
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2023-05-03 14:44:42 +01:00 |
Jarrod Doyle
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b857b5a157
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Rewrite raycast shader to take larger steps when encountering empty chunks
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2023-04-29 14:48:24 +01:00 |
Jarrod Doyle
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2555ec55b4
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Start work on brickgrids
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2023-04-25 13:54:33 +01:00 |
Jarrod Doyle
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4091686b09
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More shader cleanup
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2023-04-25 13:18:19 +01:00 |
Jarrod Doyle
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2117fbb938
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Remove unused shader code
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2023-04-25 12:58:25 +01:00 |
Jarrod Doyle
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1823d8b52c
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Add initial multi-brickmap support
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2023-04-25 12:23:55 +01:00 |
Jarrod Doyle
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1d126eba10
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Shader now considers the brickmap base shading table offset
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2023-04-24 20:20:38 +01:00 |
Jarrod Doyle
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225c76b1a8
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Add a basic brickmap shading table
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2023-04-24 19:34:19 +01:00 |
Jarrod Doyle
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6be2dd8054
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Begin using basic brickmap. Doesn't include shading table
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2023-04-24 17:17:56 +01:00 |
Jarrod Doyle
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249ab27777
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Make Renderer a trait and implement it for VoxelRenderer
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2023-04-24 13:52:38 +01:00 |
Jarrod Doyle
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9554f3ba7f
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Integrate camera system
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2023-04-18 17:06:59 +01:00 |
Jarrod Doyle
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c44f32bf8d
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Add a voxel volume shader
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2023-04-18 10:55:48 +01:00 |