Jarrod Doyle
							
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								2cfea8e440
								
							
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								Add comments to raycast shader
							
							
							
							
							
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							2023-05-04 11:44:55 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								c09014e34e
								
							
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								Simplified ray stepping
							
							
							
							
							
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							2023-05-04 11:28:07 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								a01848a7f7
								
							
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								Store brickmap index in HitInfo to avoid recalculating it later
							
							
							
							
							
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							2023-05-04 10:59:12 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								5f0ea3fa03
								
							
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								Correctly index shading table in shader
							
							
							
							
							
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							2023-05-04 10:50:00 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								0e1921d32d
								
							
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								Make max ray depth for grids and bricks more accurate
							
							
							
							
							
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							2023-05-03 15:57:31 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								af0ab3bb66
								
							
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								Add basic CPU to GPU streaming system
							
							
							
							
							
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							2023-05-03 14:44:42 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								b857b5a157
								
							
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								Rewrite raycast shader to take larger steps when encountering empty chunks
							
							
							
							
							
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							2023-04-29 14:48:24 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								2555ec55b4
								
							
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								Start work on brickgrids
							
							
							
							
							
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							2023-04-25 13:54:33 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								4091686b09
								
							
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								More shader cleanup
							
							
							
							
							
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							2023-04-25 13:18:19 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								2117fbb938
								
							
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								Remove unused shader code
							
							
							
							
							
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							2023-04-25 12:58:25 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								1823d8b52c
								
							
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								Add initial multi-brickmap support
							
							
							
							
							
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							2023-04-25 12:23:55 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								1d126eba10
								
							
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								Shader now considers the brickmap base shading table offset
							
							
							
							
							
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							2023-04-24 20:20:38 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								225c76b1a8
								
							
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								Add a basic brickmap shading table
							
							
							
							
							
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							2023-04-24 19:34:19 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								6be2dd8054
								
							
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								Begin using basic brickmap. Doesn't include shading table
							
							
							
							
							
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							2023-04-24 17:17:56 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								249ab27777
								
							
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								Make Renderer a trait and implement it for VoxelRenderer
							
							
							
							
							
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							2023-04-24 13:52:38 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								9554f3ba7f
								
							
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								Integrate camera system
							
							
							
							
							
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							2023-04-18 17:06:59 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								519111d744
								
							
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								Delete old shadertoy based branchless dda shader
							
							
							
							
							
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							2023-04-18 10:56:46 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								c44f32bf8d
								
							
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								Add a voxel volume shader
							
							
							
							
							
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							2023-04-18 10:55:48 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								33f3aae349
								
							
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								Add a simple voxel raycast compute shader
							
							
							
							
							
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							2023-04-08 21:54:20 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								5ad6b4dc1c
								
							
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								Add a simple texture color change compute shader
							
							
							
							
							
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							2023-04-08 21:54:20 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								9cf17a8066
								
							
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								Update shader and renderer to use a dummy render texture
							
							
							
							
							
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							2023-04-08 21:54:20 +01:00 | 
						
					
				
					
						
							
							
								
								 Jarrod Doyle
							
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								1b0e1f4bce
								
							
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								Add basic vertex and fragment shader
							
							
							
							
							
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							2023-04-08 21:54:19 +01:00 |