Roadmap #1

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opened 2024-04-06 08:12:39 +00:00 by Jayrude · 0 comments
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I want to turn this into a little voxel raytracing technique comparison project. I'm thinking things like comparing memory usage, render performance, modification performance etc. So the core needs to be a rendering interface I implement and a benchmarking framework with logging, a track based flythrough camera and such.

Things that are out of scope (for now):

  • Collision
  • Player controller
  • Infinite worlds
  • Lighting/post processing

Data structures:

  • Brickmaps
  • Palette compression
  • (Efficient sparse) voxel octrees
  • Run length encoding
  • Signed distance fields
I want to turn this into a little voxel raytracing technique comparison project. I'm thinking things like comparing memory usage, render performance, modification performance etc. So the core needs to be a rendering interface I implement and a benchmarking framework with logging, a track based flythrough camera and such. Things that are out of scope (for now): - Collision - Player controller - Infinite worlds - Lighting/post processing Data structures: - [ ] Brickmaps - [ ] Palette compression - [ ] (Efficient sparse) voxel octrees - [ ] Run length encoding - [ ] Signed distance fields
Jayrude pinned this 2024-04-06 08:27:14 +00:00
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Reference: Jayrude/voxel-rs#1
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