/// Linear interpolation. pub fn lerp(a: f32, b: f32, w: f32) -> f32 { assert!(0.0 <= w && w <= 1.0); a + (b - a) * w } /// Bilinear interpolation. /// Expected order of `p` is from a nested `for` loop with the outer loop being `y`. /// `w` is expected to be `[wx, wy]` pub fn bi_lerp(p: &[f32], w: &[f32]) -> f32 { assert_eq!(p.len(), 4); assert_eq!(w.len(), 2); lerp(lerp(p[0], p[1], w[0]), lerp(p[2], p[3], w[0]), w[1]) } /// Trilinear interpolation. /// Expected order of `p` is from a nested `for` loop with the outer loop being `z`. /// `w` is expected to be `[wx, wy, wz]`. pub fn tri_lerp(p: &[f32], w: &[f32]) -> f32 { assert_eq!(p.len(), 8); assert_eq!(w.len(), 3); let front = bi_lerp(&[p[0], p[1], p[2], p[3]], &[w[0], w[1]]); let back = bi_lerp(&[p[4], p[5], p[6], p[7]], &[w[0], w[1]]); lerp(front, back, w[2]) } /// Maps a 3d index to a 1d index pub fn to_1d_index(p: glam::UVec3, dim: glam::UVec3) -> usize { (p.x + p.y * dim.x + p.z * dim.x * dim.y) as usize }