# voxel-rs `voxel-rs` is a hobby voxel raycaster. It's not trying to be a game or a general purpose renderer. It's just for fun and learning. Specifically I'm using this project to learn Rust and WebGPU, and to explore interesting graphics programming techniques in relation to voxels. ## Future roadmap - World interaction (building, breaking, etc.) - De/serialisation. I want to be able to save and load worlds, and import various formats for testing. - Pathtraced lighting and global illumination. Probably ReSTIR GI with A-SVGF denoising