voxel-rs/src/gfx/context.rs

70 lines
2.1 KiB
Rust

use winit::{dpi::PhysicalSize, window::Window};
pub struct Context {
pub instance: wgpu::Instance,
pub size: PhysicalSize<u32>,
pub surface: wgpu::Surface,
pub surface_config: wgpu::SurfaceConfiguration,
pub adapter: wgpu::Adapter,
pub device: wgpu::Device,
pub queue: wgpu::Queue,
}
impl Context {
pub async fn new(window: &Window, limits: wgpu::Limits) -> Self {
log::info!("Initialising WGPU context...");
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::VULKAN,
dx12_shader_compiler: Default::default(),
});
// To be able to start drawing we need a few things:
// - A surface
// - A GPU device to draw to the surface
// - A draw command queue
log::info!("Initialising window surface...");
let surface = unsafe { instance.create_surface(&window) }.unwrap();
log::info!("Requesting GPU adapter...");
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
force_fallback_adapter: false,
compatible_surface: Some(&surface),
})
.await
.unwrap();
log::info!("Checking GPU adapter meets requirements");
log::info!("Requesting GPU device...");
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
features: wgpu::Features::empty(),
limits,
},
None,
)
.await
.unwrap();
log::info!("Configuring window surface...");
let size = window.inner_size();
let surface_config = surface
.get_default_config(&adapter, size.width, size.height)
.unwrap();
surface.configure(&device, &surface_config);
Self {
instance,
size,
surface,
surface_config,
adapter,
device,
queue,
}
}
}