2e1c90b88a
Close #10: Apply ambient light zones
40ea7cce0e
Parse per cell fog/ambient zones
42daa8a048
Apply AnimlightCutoff
196f739afd
Add anim light cutoff to lighting settings
bf602a6964
Use anim light max brightness for light brightness
2cc5ab44b7
Set SpotAmb spotlight brightness
b8a5169b78
Parse anim light cutoff in LmParams
1b13d92b99
Fix #5: Cull any gamesys links/linkdata with concrete LinkIDs
045285f82d
Handle model files with too many joints
65dda0194d
Fix #1 #2: Rewrite light gathering
010757eb6f
Add light helper functions
bf47578133
Tidy up mesh transform calculation
0f9467b8c4
Use new model joint application in meshbuilder
a8bdf37097
Add joint transformation to modelfile
Roadmap to initial release
8191d30b20
Update dromed lighting mode to objcast
1aac751043
Error if install config doesn't have resname_base
ad08d373b7
Better handling of multiple config file resource paths
7ae7407c2b
Fix #4: Handle non-existent directories in install config
a6e4e85470
Fix incorrect rotation on object polys
2a75e016ef
Fixed underpowered 16 bit lighting
ca3dfa677f
Add basic 16bit lm writing
fc91970c45
Apply brush rotation to base spotlight direction
9fd33efeed
Add debug stats
ed1b95af35
Properly apply rotation to light offsets
16dddcb497
Only add sunlight index to cells if sunlight is enabled
Add a warning when too many lights affect a cell