Objects aren't being lit correctly
b263bdd77e
Fix incorrect light table
c8e13a7f7b
Split out Light gathering a bit
a9d2d2e193
Code cleanup
c162a5028d
Fix incorrect anim light map layering
0a41d78cac
Simplify some loops
3df1b728e6
Simplify light strength ratio calculation
ef95b07926
Remove double dict access when adding object property
466b7a4c0b
Change GetProperty return to be nullable
940c78e1cf
Somewhat working cell light list setting
13f822673a
Make light indices a list
5fcf9db59c
Add sphere to sphere intersection test
Objects aren't being lit correctly
Seems like I need to be setting the LightIndices on cells too. From some quick experimentation it seems like anything that's in range of the cell should go in here
Objects aren't being lit correctly
1d32b3ef7b
Set light table index on brush lights
5d72ba546e
Extract anim mapping update to method
55c9c2cd31
Set AnimCellMaps and update AnimLight props
7c733fc9fd
Set cell light palette, lightmap bitmasks, and layers
6d665302d2
Make Lightmap a class and add AddLayer method
dac48fc366
Add vbrs folder
a68ce47f53
Add basic starter mission file with some stuff pre-configured
07b9a359f1
Update paths to work with current template path (easier for testing)
c46c77bdb5
Add small_portal_repel and force_correct_rope_lengths
68110a4478
Add cow and vbrush dir
c8df630303
Added LFS stuffs
f7431bb701
Initial commit
4c316bed83
initial commit
7ec7f71239
Slightly handle unfound models
47d95307b5
Use existing lighttable info to apply anim lights
69b29c15f6
Fix incorrect anim light brightness and light table mapping
93410a46d5
Gather anim lights
6efceff852
Fix incorrect AnimLight prop write
Roadmap to initial release
Incorrect light source placement on some object lights
Fixed in d7fcf7a2d839e5e78682fd2f7c4ed93cc7fd2849