ThiefLightmapper/KeepersCompound.LGS/Database/Chunks/Property.cs

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C#
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using System.Numerics;
namespace KeepersCompound.LGS.Database.Chunks;
public class Property
{
public int objectId;
public int length;
public virtual void Read(BinaryReader reader)
{
objectId = reader.ReadInt32();
length = (int)reader.ReadUInt32();
}
public virtual void Write(BinaryWriter writer)
{
writer.Write(objectId);
writer.Write((uint)length);
}
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}
public class PropertyChunk<T> : IChunk, IMergable where T : Property, new()
{
public ChunkHeader Header { get; set; }
public List<T> properties;
public void ReadData(BinaryReader reader, DbFile.TableOfContents.Entry entry)
{
properties = new List<T>();
while (reader.BaseStream.Position < entry.Offset + entry.Size + 24)
{
var prop = new T();
prop.Read(reader);
properties.Add(prop);
}
}
public void WriteData(BinaryWriter writer)
{
foreach (var prop in properties)
{
prop.Write(writer);
}
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}
public void Merge(IMergable other)
{
properties.AddRange(((PropertyChunk<T>)other).properties);
}
}
public class PropGeneric : Property
{
public byte[] data;
public override void Read(BinaryReader reader)
{
base.Read(reader);
data = reader.ReadBytes(length);
}
public override void Write(BinaryWriter writer)
{
base.Write(writer);
writer.Write(data);
}
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}
public class PropBool : Property
{
public bool value;
public override void Read(BinaryReader reader)
{
base.Read(reader);
value = reader.ReadInt32() != 0;
}
public override void Write(BinaryWriter writer)
{
base.Write(writer);
writer.Write(value ? 1 : 0);
}
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}
public class PropInt : Property
{
public int value;
public override void Read(BinaryReader reader)
{
base.Read(reader);
value = reader.ReadInt32();
}
public override void Write(BinaryWriter writer)
{
base.Write(writer);
writer.Write(value);
}
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}
public class PropLabel : Property
{
public string value;
public override void Read(BinaryReader reader)
{
base.Read(reader);
value = reader.ReadNullString(length);
}
public override void Write(BinaryWriter writer)
{
base.Write(writer);
writer.WriteNullString(value, length);
}
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}
public class PropString : Property
{
public int stringLength;
public string value;
public override void Read(BinaryReader reader)
{
base.Read(reader);
stringLength = reader.ReadInt32();
value = reader.ReadNullString(stringLength);
}
public override void Write(BinaryWriter writer)
{
base.Write(writer);
writer.Write(stringLength);
writer.WriteNullString(value, stringLength);
}
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}
public class PropFloat : Property
{
public float value;
public override void Read(BinaryReader reader)
{
base.Read(reader);
value = reader.ReadSingle();
}
public override void Write(BinaryWriter writer)
{
base.Write(writer);
writer.Write(value);
}
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}
public class PropVector : Property
{
public Vector3 value;
public override void Read(BinaryReader reader)
{
base.Read(reader);
value = reader.ReadVec3();
}
public override void Write(BinaryWriter writer)
{
base.Write(writer);
writer.WriteVec3(value);
}
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}
public class PropRenderType : Property
{
public enum Mode
{
Normal,
NotRendered,
Unlit,
EditorOnly,
CoronaOnly,
}
public Mode mode;
public override void Read(BinaryReader reader)
{
base.Read(reader);
mode = (Mode)reader.ReadUInt32();
}
public override void Write(BinaryWriter writer)
{
base.Write(writer);
writer.Write((uint)mode);
}
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}
public class PropSlayResult : Property
{
public enum Effect
{
Normal, NoEffect, Terminate, Destroy,
}
public Effect effect;
public override void Read(BinaryReader reader)
{
base.Read(reader);
effect = (Effect)reader.ReadUInt32();
}
public override void Write(BinaryWriter writer)
{
base.Write(writer);
writer.Write((uint)effect);
}
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}
public class PropInventoryType : Property
{
public enum Slot
{
Junk, Item, Weapon,
}
public Slot type;
public override void Read(BinaryReader reader)
{
base.Read(reader);
type = (Slot)reader.ReadUInt32();
}
public override void Write(BinaryWriter writer)
{
base.Write(writer);
writer.Write((uint)type);
}
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}
public class PropCollisionType : Property
{
public bool Bounce;
public bool DestroyOnImpact;
public bool SlayOnImpact;
public bool NoCollisionSound;
public bool NoResult;
public bool FullCollisionSound;
public override void Read(BinaryReader reader)
{
base.Read(reader);
var flags = reader.ReadUInt32();
Bounce = (flags & 0x1) != 0;
DestroyOnImpact = (flags & (0x1 << 1)) != 0;
SlayOnImpact = (flags & (0x1 << 2)) != 0;
NoCollisionSound = (flags & (0x1 << 3)) != 0;
NoResult = (flags & (0x1 << 4)) != 0;
FullCollisionSound = (flags & (0x1 << 5)) != 0;
}
public override void Write(BinaryWriter writer)
{
base.Write(writer);
var flags = 0u;
if (Bounce) flags += 1;
if (DestroyOnImpact) flags += 2;
if (SlayOnImpact) flags += 4;
if (NoCollisionSound) flags += 8;
if (NoResult) flags += 16;
if (FullCollisionSound) flags += 32;
writer.Write(flags);
}
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}
public class PropPosition : Property
{
public Vector3 Location;
public Vector3 Rotation;
public override void Read(BinaryReader reader)
{
base.Read(reader);
Location = reader.ReadVec3();
reader.ReadBytes(4); // Runtime Cell/Hint in editor
Rotation = reader.ReadRotation();
}
public override void Write(BinaryWriter writer)
{
base.Write(writer);
writer.WriteVec3(Location);
writer.Write(new byte[4]);
writer.WriteRotation(Rotation);
}
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}
public class PropLight : Property
{
public float Brightness;
public Vector3 Offset;
public float Radius;
public float InnerRadius;
public bool QuadLit;
public override void Read(BinaryReader reader)
{
base.Read(reader);
Brightness = reader.ReadSingle();
Offset = reader.ReadVec3();
Radius = reader.ReadSingle();
QuadLit = reader.ReadBoolean();
reader.ReadBytes(3);
InnerRadius = reader.ReadSingle();
}
public override void Write(BinaryWriter writer)
{
base.Write(writer);
writer.Write(Brightness);
writer.WriteVec3(Offset);
writer.Write(Radius);
writer.Write(QuadLit);
writer.Write(new byte[3]);
writer.Write(InnerRadius);
}
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}
public class PropLightColor : Property
{
public float Hue;
public float Saturation;
public override void Read(BinaryReader reader)
{
base.Read(reader);
Hue = reader.ReadSingle();
Saturation = reader.ReadSingle();
}
public override void Write(BinaryWriter writer)
{
base.Write(writer);
writer.Write(Hue);
writer.Write(Saturation);
}
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}
public class PropSpotlight : Property
{
public float InnerAngle;
public float OuterAngle;
public override void Read(BinaryReader reader)
{
base.Read(reader);
InnerAngle = reader.ReadSingle();
OuterAngle = reader.ReadSingle();
reader.ReadBytes(4); // Z is unused
}
public override void Write(BinaryWriter writer)
{
base.Write(writer);
writer.Write(InnerAngle);
writer.Write(OuterAngle);
writer.Write(new byte[4]);
}
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}
public class PropSpotlightAndAmbient : Property
{
public float InnerAngle;
public float OuterAngle;
public float SpotBrightness;
public override void Read(BinaryReader reader)
{
base.Read(reader);
InnerAngle = reader.ReadSingle();
OuterAngle = reader.ReadSingle();
SpotBrightness = reader.ReadSingle();
}
public override void Write(BinaryWriter writer)
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{
base.Write(writer);
writer.Write(InnerAngle);
writer.Write(OuterAngle);
writer.Write(SpotBrightness);
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}
}