Add AnimLightCutoff warning
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@ -123,6 +123,11 @@ public class LightMapper
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FastPvs = pvs,
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FastPvs = pvs,
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};
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};
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if (settings.AnimLightCutoff > 0)
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{
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Log.Warning("Non-zero anim_light_cutoff ({Cutoff}). AnimLight lightmap shadow radius may not match lightgem shadow radius.", settings.AnimLightCutoff);
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}
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Timing.TimeStage("Gather Lights", () => BuildLightList(settings));
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Timing.TimeStage("Gather Lights", () => BuildLightList(settings));
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Timing.TimeStage("Set Light Indices", () => SetCellLightIndices(settings));
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Timing.TimeStage("Set Light Indices", () => SetCellLightIndices(settings));
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Timing.TimeStage("Trace Scene", () => TraceScene(settings));
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Timing.TimeStage("Trace Scene", () => TraceScene(settings));
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