Add immobile and static shadow props
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@ -156,6 +156,8 @@ public class DbFile
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"P$Scale" => new PropertyChunk<PropVector>(),
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"P$RenderTyp" => new PropertyChunk<PropRenderType>(),
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"P$JointPos" => new PropertyChunk<PropJointPos>(),
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"P$Immobile" => new PropertyChunk<PropBool>(),
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"P$StatShad" => new PropertyChunk<PropBool>(),
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"P$OTxtRepr0" => new PropertyChunk<PropString>(),
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"P$OTxtRepr1" => new PropertyChunk<PropString>(),
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"P$OTxtRepr2" => new PropertyChunk<PropString>(),
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@ -92,6 +92,8 @@ public class ObjectHierarchy
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AddProp<PropVector>("P$Scale");
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AddProp<PropRenderType>("P$RenderTyp");
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AddProp<PropJointPos>("P$JointPos");
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AddProp<PropBool>("P$Immobile");
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AddProp<PropBool>("P$StatShad");
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AddProp<PropString>("P$OTxtRepr0");
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AddProp<PropString>("P$OTxtRepr1");
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AddProp<PropString>("P$OTxtRepr2");
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