Normalise sunlight direction

This commit is contained in:
Jarrod Doyle 2024-12-09 15:23:47 +00:00
parent 7693261cd7
commit 1b962831a0
Signed by: Jayrude
GPG Key ID: 38B57B16E7C0ADF7
1 changed files with 2 additions and 2 deletions

View File

@ -72,7 +72,7 @@ public class LightMapper
{
Enabled = rendParams.useSunlight,
QuadLit = rendParams.sunlightMode is RendParams.SunlightMode.QuadUnshadowed or RendParams.SunlightMode.QuadObjcastShadows,
Direction = rendParams.sunlightDirection,
Direction = Vector3.Normalize(rendParams.sunlightDirection),
Color = Utils.HsbToRgb(rendParams.sunlightHue, rendParams.sunlightSaturation, rendParams.sunlightBrightness),
};
@ -439,7 +439,7 @@ public class LightMapper
? tracePoints
: GetTracePoints(pos, quadOffsets, renderPoly.Center, planeMapper, v2ds);
// TODO: This isn't quite right yet. It seems to be too bright
// This is almost perfect now. Any issues seem to be related to Dark not carrying HSB strength correctly
if (settings.Sunlight.Enabled) {
// Check if plane normal is facing towards the light
// If it's not then we're never going to be (directly) lit by this