Set correct length on edge MightSee arrays
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@ -139,7 +139,7 @@ public class PotentiallyVisibleSet
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vs.Add(cell.Vertices[cell.Indices[indicesOffset + vIdx]]);
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vs.Add(cell.Vertices[cell.Indices[indicesOffset + vIdx]]);
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}
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}
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var edge = new Edge(portalCount, poly.Destination, new Poly(vs, cell.Planes[poly.PlaneId]));
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var edge = new Edge(cells.Length, poly.Destination, new Poly(vs, cell.Planes[poly.PlaneId]));
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edgeIndices.Add(_edges.Count);
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edgeIndices.Add(_edges.Count);
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_edges.Add(edge);
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_edges.Add(edge);
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indicesOffset += poly.VertexCount;
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indicesOffset += poly.VertexCount;
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