Fixed underpowered 16 bit lighting

This commit is contained in:
Jarrod Doyle 2024-12-10 21:00:39 +00:00
parent ca3dfa677f
commit 2a75e016ef
Signed by: Jayrude
GPG Key ID: 38B57B16E7C0ADF7
1 changed files with 6 additions and 7 deletions

View File

@ -248,20 +248,19 @@ public class WorldRep : IChunk
switch (Bpp)
{
// 1bpp isn't really supported (does nd dromed even produce it?)
// TODO: seems to be under powered (int conversions rounding down?)
case 2:
var raw2 = pLayer[idx] + (pLayer[idx + 1] << 8);
var newR = (int)Math.Clamp((raw2 & 31) + r * 31f / 255f, 0, 31);
var newG = (int)Math.Clamp(((raw2 >> 5) & 31) + g * 31f / 255f, 0, 31);
var newB = (int)Math.Clamp(((raw2 >> 10) & 31) + b * 31f / 255f, 0, 31);
var newR = (int)Math.Clamp((raw2 & 31) + r * 32f / 255f, 0, 31);
var newG = (int)Math.Clamp(((raw2 >> 5) & 31) + g * 32f / 255f, 0, 31);
var newB = (int)Math.Clamp(((raw2 >> 10) & 31) + b * 32f / 255f, 0, 31);
raw2 = newR + (newG << 5) + (newB << 10);
pLayer[idx] = (byte)(raw2 & 0xff);
pLayer[idx + 1] = (byte)((raw2 >> 8) & 0xff);
break;
case 4:
pLayer[idx] = (byte)Math.Clamp(pLayer[idx] + r, 0, 255);
pLayer[idx] = (byte)Math.Clamp(pLayer[idx] + b, 0, 255);
pLayer[idx + 1] = (byte)Math.Clamp(pLayer[idx + 1] + g, 0, 255);
pLayer[idx + 2] = (byte)Math.Clamp(pLayer[idx + 2] + b, 0, 255);
pLayer[idx + 2] = (byte)Math.Clamp(pLayer[idx + 2] + r, 0, 255);
pLayer[idx + 3] = 255;
break;
}
@ -287,7 +286,7 @@ public class WorldRep : IChunk
c /= ratio;
}
AddLight(layer, x, y, c.Z, c.Y, c.X);
AddLight(layer, x, y, c.X, c.Y, c.Z);
}
public void Reset(Vector3 ambientLight, bool hdr)