Make UseSunlight a bool
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c2b69cda46
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596ce88215
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@ -16,7 +16,7 @@ public class RendParams : IChunk
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public string palette;
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public string palette;
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public Vector3 ambientLight;
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public Vector3 ambientLight;
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public int useSunlight;
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public bool useSunlight;
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public SunlightMode sunlightMode;
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public SunlightMode sunlightMode;
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public Vector3 sunlightDirection;
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public Vector3 sunlightDirection;
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public float sunlightHue;
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public float sunlightHue;
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@ -31,7 +31,8 @@ public class RendParams : IChunk
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{
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{
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palette = reader.ReadNullString(16);
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palette = reader.ReadNullString(16);
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ambientLight = reader.ReadVec3();
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ambientLight = reader.ReadVec3();
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useSunlight = reader.ReadInt32();
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useSunlight = reader.ReadBoolean();
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reader.ReadBytes(3);
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sunlightMode = (SunlightMode)reader.ReadUInt32();
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sunlightMode = (SunlightMode)reader.ReadUInt32();
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sunlightDirection = reader.ReadVec3();
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sunlightDirection = reader.ReadVec3();
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sunlightHue = reader.ReadSingle();
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sunlightHue = reader.ReadSingle();
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@ -58,6 +59,7 @@ public class RendParams : IChunk
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writer.WriteNullString(palette, 16);
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writer.WriteNullString(palette, 16);
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writer.WriteVec3(ambientLight);
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writer.WriteVec3(ambientLight);
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writer.Write(useSunlight);
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writer.Write(useSunlight);
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writer.Write(new byte[3]);
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writer.Write((uint)sunlightMode);
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writer.Write((uint)sunlightMode);
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writer.WriteVec3(sunlightDirection);
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writer.WriteVec3(sunlightDirection);
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writer.Write(sunlightHue);
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writer.Write(sunlightHue);
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