Make UseSunlight a bool
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				|  | @ -16,7 +16,7 @@ public class RendParams : IChunk | ||||||
| 
 | 
 | ||||||
|     public string palette; |     public string palette; | ||||||
|     public Vector3 ambientLight; |     public Vector3 ambientLight; | ||||||
|     public int useSunlight; |     public bool useSunlight; | ||||||
|     public SunlightMode sunlightMode; |     public SunlightMode sunlightMode; | ||||||
|     public Vector3 sunlightDirection; |     public Vector3 sunlightDirection; | ||||||
|     public float sunlightHue; |     public float sunlightHue; | ||||||
|  | @ -31,7 +31,8 @@ public class RendParams : IChunk | ||||||
|     { |     { | ||||||
|         palette = reader.ReadNullString(16); |         palette = reader.ReadNullString(16); | ||||||
|         ambientLight = reader.ReadVec3(); |         ambientLight = reader.ReadVec3(); | ||||||
|         useSunlight = reader.ReadInt32(); |         useSunlight = reader.ReadBoolean(); | ||||||
|  |         reader.ReadBytes(3); | ||||||
|         sunlightMode = (SunlightMode)reader.ReadUInt32(); |         sunlightMode = (SunlightMode)reader.ReadUInt32(); | ||||||
|         sunlightDirection = reader.ReadVec3(); |         sunlightDirection = reader.ReadVec3(); | ||||||
|         sunlightHue = reader.ReadSingle(); |         sunlightHue = reader.ReadSingle(); | ||||||
|  | @ -58,6 +59,7 @@ public class RendParams : IChunk | ||||||
|         writer.WriteNullString(palette, 16); |         writer.WriteNullString(palette, 16); | ||||||
|         writer.WriteVec3(ambientLight); |         writer.WriteVec3(ambientLight); | ||||||
|         writer.Write(useSunlight); |         writer.Write(useSunlight); | ||||||
|  |         writer.Write(new byte[3]); | ||||||
|         writer.Write((uint)sunlightMode); |         writer.Write((uint)sunlightMode); | ||||||
|         writer.WriteVec3(sunlightDirection); |         writer.WriteVec3(sunlightDirection); | ||||||
|         writer.Write(sunlightHue); |         writer.Write(sunlightHue); | ||||||
|  |  | ||||||
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