Add sphere to sphere intersection test
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@ -49,6 +49,12 @@ public static class MathUtils
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return d2 < r2;
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return d2 < r2;
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}
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}
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public static bool Intersects(Sphere sphere, Sphere other)
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{
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var rsum = sphere.Radius + other.Radius;
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return (sphere.Position - other.Position).Length() <= rsum;
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}
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public static float DistanceFromPlane(Plane plane, Vector3 point)
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public static float DistanceFromPlane(Plane plane, Vector3 point)
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{
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{
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return Math.Abs(Vector3.Dot(plane.Normal, point) + plane.D) / plane.Normal.Length();
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return Math.Abs(Vector3.Dot(plane.Normal, point) + plane.D) / plane.Normal.Length();
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