Only compute mightsee for edges of cells with lights in
This commit is contained in:
parent
3040914afb
commit
77f69be219
|
@ -151,7 +151,7 @@ public class PotentiallyVisibleSet
|
||||||
_graph[i] = new Node(edgeIndices);
|
_graph[i] = new Node(edgeIndices);
|
||||||
}
|
}
|
||||||
|
|
||||||
Parallel.ForEach(_edges, ComputeEdgeMightSee);
|
// Parallel.ForEach(_edges, ComputeEdgeMightSee);
|
||||||
}
|
}
|
||||||
|
|
||||||
public int[] GetVisible(int cellIdx)
|
public int[] GetVisible(int cellIdx)
|
||||||
|
@ -253,6 +253,7 @@ public class PotentiallyVisibleSet
|
||||||
foreach (var edgeIdx in _graph[cellIdx].EdgeIndices)
|
foreach (var edgeIdx in _graph[cellIdx].EdgeIndices)
|
||||||
{
|
{
|
||||||
var edge = _edges[edgeIdx];
|
var edge = _edges[edgeIdx];
|
||||||
|
ComputeEdgeMightSee(edge);
|
||||||
for (var i = 0; i < edge.MightSee.Length; i++)
|
for (var i = 0; i < edge.MightSee.Length; i++)
|
||||||
{
|
{
|
||||||
if (edge.MightSee[i])
|
if (edge.MightSee[i])
|
||||||
|
|
Loading…
Reference in New Issue