Update dromed lighting mode to objcast
This commit is contained in:
parent
1aac751043
commit
8191d30b20
|
@ -92,7 +92,15 @@ public class LightMapper
|
|||
Timing.TimeStage("Trace Scene", () => TraceScene(settings));
|
||||
Timing.TimeStage("Update AnimLight Cell Mapping", SetAnimLightCellMaps);
|
||||
|
||||
// lmParams.ShadowType = LmParams.LightingMode.Raycast;
|
||||
// We always do object casting, so it's nice to let dromed know that :)
|
||||
lmParams.ShadowType = LmParams.LightingMode.Objcast;
|
||||
if (rendParams is { useSunlight: true, sunlightMode: RendParams.SunlightMode.SingleUnshadowed })
|
||||
{
|
||||
rendParams.sunlightMode = RendParams.SunlightMode.SingleObjcastShadows;
|
||||
} else if (rendParams is { useSunlight: true, sunlightMode: RendParams.SunlightMode.QuadUnshadowed })
|
||||
{
|
||||
rendParams.sunlightMode = RendParams.SunlightMode.QuadObjcastShadows;
|
||||
}
|
||||
}
|
||||
|
||||
public void Save(string missionName)
|
||||
|
|
Loading…
Reference in New Issue