Use ToLightData on brush lights
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@ -170,14 +170,7 @@ class Program
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};
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lights.Add(light);
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lightTable.AddLight(new WorldRep.LightTable.LightData
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{
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Location = light.Position,
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Direction = light.SpotlightDir,
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Color = light.Color / 32.0f, // TODO: This is based on light_scale config var
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InnerAngle = -1.0f,
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Radius = 0,
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});
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lightTable.AddLight(light.ToLightData(32.0f));
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}
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private static void ProcessObjectLight(
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