Improve note about door light blocking
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@ -129,7 +129,6 @@ public class LightMapper
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private void BuildLightList()
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{
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// TODO: Doors aren't blocking lights, seems to be lighttable related
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_lights.Clear();
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// Get the chunks we need
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@ -287,6 +286,8 @@ public class LightMapper
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private void SetCellLightIndices()
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{
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// TODO: Doors aren't blocking lights. Need to do some cell traversal to remove light indices :(
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if (!_mission.TryGetChunk<WorldRep>("WREXT", out var worldRep))
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return;
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