Add debug stats
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@ -159,6 +159,8 @@ public class LightMapper
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worldRep.LightingTable.Reset();
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// TODO: Calculate the actual effective radius of infinite lights
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// potentially do the same for all lights and lower their radius if necessary?
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foreach (var brush in brList.Brushes)
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{
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switch (brush.media)
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@ -171,6 +173,12 @@ public class LightMapper
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break;
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}
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}
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var infinite = _lights.Count(light => light.Radius == float.MaxValue);
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if (infinite > 0)
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{
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Console.WriteLine($"WARNING: Infinite radius lights found: {infinite}/{_lights.Count}");
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}
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}
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// TODO: Check if this works (brush is a record type)
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@ -361,9 +369,31 @@ public class LightMapper
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if (cell.LightIndexCount > 97)
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{
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Console.WriteLine($"Too many lights in cell at ({cell.SphereCenter}): {cell.LightIndexCount - 1} / 96");
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Console.WriteLine($"WARNING: Too many lights in cell at ({cell.SphereCenter}): {cell.LightIndexCount - 1} / 96");
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}
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});
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{
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var overLit = 0;
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var maxLights = 0;
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foreach (var cell in worldRep.Cells)
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{
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if (cell.LightIndexCount > 97)
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{
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overLit++;
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}
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if (cell.LightIndexCount > maxLights)
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{
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maxLights = cell.LightIndexCount - 1;
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}
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}
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if (overLit > 0)
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{
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Console.WriteLine($"WARNING: Overlit cells detected: {overLit}/{worldRep.Cells.Length}, MaxLights: {maxLights} / 96");
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}
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}
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}
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private void TraceScene(Settings settings)
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