Split out Light gathering a bit
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@ -25,6 +25,19 @@ class Program
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public int objId;
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public int lightTableIndex;
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public bool anim;
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public WorldRep.LightTable.LightData ToLightData(float lightScale)
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{
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return new WorldRep.LightTable.LightData
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{
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Location = position,
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Direction = spotlightDir,
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Color = color / lightScale,
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InnerAngle = spotlightInnerAngle,
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OuterAngle = spotlightOuterAngle,
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Radius = radius == float.MaxValue ? 0 : radius,
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};
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}
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}
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static void Main(string[] args)
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@ -153,10 +166,30 @@ class Program
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foreach (var brush in brList.Brushes)
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{
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if (brush.media == BrList.Brush.Media.Light)
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switch (brush.media)
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{
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case BrList.Brush.Media.Light:
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ProcessBrushLight(lights, worldRep.LightingTable, brush);
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break;
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case BrList.Brush.Media.Object:
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ProcessObjectLight(
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lights,
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hierarchy,
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campaign,
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worldRep.LightingTable,
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brush);
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break;
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}
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}
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return lights;
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}
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// TODO: Check if this works (brush is a record type)
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private static void ProcessBrushLight(List<Light> lights, WorldRep.LightTable lightTable, BrList.Brush brush)
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{
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// For some reason the light table index on brush lights is 1 indexed
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brush.brushInfo = (uint)worldRep.LightingTable.LightCount + 1;
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brush.brushInfo = (uint)lightTable.LightCount + 1;
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var sz = brush.size;
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var light = new Light
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@ -165,11 +198,11 @@ class Program
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color = Utils.HsbToRgb(sz.Y, sz.Z, Math.Min(sz.X, 255.0f)),
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radius = float.MaxValue,
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r2 = float.MaxValue,
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lightTableIndex = worldRep.LightingTable.LightCount,
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lightTableIndex = lightTable.LightCount,
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};
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lights.Add(light);
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worldRep.LightingTable.AddLight(new WorldRep.LightTable.LightData
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lightTable.AddLight(new WorldRep.LightTable.LightData
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{
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Location = light.position,
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Direction = light.spotlightDir,
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@ -178,7 +211,13 @@ class Program
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Radius = 0,
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});
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}
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else if (brush.media == BrList.Brush.Media.Object)
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private static void ProcessObjectLight(
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List<Light> lights,
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ObjectHierarchy hierarchy,
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ResourcePathManager.CampaignResources campaign,
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WorldRep.LightTable lightTable,
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BrList.Brush brush)
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{
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// TODO: Handle PropSpotlightAndAmbient
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var id = (int)brush.brushInfo;
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@ -186,7 +225,7 @@ class Program
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var propLight = hierarchy.GetProperty<PropLight>(id, "P$Light", false);
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var propLightColor = hierarchy.GetProperty<PropLightColor>(id, "P$LightColo");
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var propSpotlight = hierarchy.GetProperty<PropSpotlight>(id, "P$Spotlight");
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var propModelname = hierarchy.GetProperty<PropLabel>(id, "P$ModelName");
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var propModelName = hierarchy.GetProperty<PropLabel>(id, "P$ModelName");
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propLightColor ??= new PropLightColor { Hue = 0, Saturation = 0 };
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@ -197,9 +236,9 @@ class Program
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spotlightInnerAngle = -1.0f,
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};
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if (propModelname != null)
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if (propModelName != null)
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{
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var resName = $"{propModelname.value.ToLower()}.bin";
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var resName = $"{propModelName.value.ToLower()}.bin";
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var modelPath = campaign.GetResourcePath(ResourceType.Object, resName);
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if (modelPath != null)
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{
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@ -243,9 +282,8 @@ class Program
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spotlightDir = baseLight.spotlightDir,
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spotlightInnerAngle = baseLight.spotlightInnerAngle,
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spotlightOuterAngle = baseLight.spotlightOuterAngle,
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lightTableIndex = worldRep.LightingTable.LightCount,
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lightTableIndex = lightTable.LightCount,
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};
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if (propLight.Radius == 0)
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{
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light.radius = float.MaxValue;
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@ -253,20 +291,12 @@ class Program
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}
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lights.Add(light);
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worldRep.LightingTable.AddLight(new WorldRep.LightTable.LightData
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{
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Location = light.position,
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Direction = light.spotlightDir,
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Color = light.color / 32.0f, // TODO: This is based on light_scale config var
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InnerAngle = light.spotlightInnerAngle,
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OuterAngle = light.spotlightOuterAngle,
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Radius = propLight.Radius,
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});
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lightTable.AddLight(light.ToLightData(32.0f));
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}
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if (propAnimLight != null)
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{
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var lightIndex = worldRep.LightingTable.LightCount;
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var lightIndex = lightTable.LightCount;
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propAnimLight.LightTableLightIndex = (ushort)lightIndex;
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var light = new Light
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@ -291,21 +321,9 @@ class Program
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}
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lights.Add(light);
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worldRep.LightingTable.AddLight(new WorldRep.LightTable.LightData
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{
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Location = light.position,
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Direction = light.spotlightDir,
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Color = light.color / 32.0f, // TODO: This is based on light_scale config var
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InnerAngle = light.spotlightInnerAngle,
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OuterAngle = light.spotlightOuterAngle,
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Radius = propAnimLight.Radius,
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});
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lightTable.AddLight(light.ToLightData(32.0f));
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}
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}
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}
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return lights;
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}
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private static ObjectHierarchy BuildHierarchy(string misPath, DbFile misFile)
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{
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