Fix shadow acne on super shallow lighting angles
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c28626bf20
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@ -832,7 +832,7 @@ public class LightMapper
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for (var i = 0; i < offsets.Length; i++)
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{
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var offset = offsets[i];
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var pos = basePosition + offset;
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var pos = basePosition + offset + planeMapper.Normal * MathUtils.Epsilon;
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// If the target lightmap point is in view of the center
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// then we can use it as-is. Using it straight fixes seams and such.
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@ -852,6 +852,7 @@ public class LightMapper
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var p2d = planeMapper.MapTo2d(pos);
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p2d = MathUtils.ClipPointToPoly2d(p2d, v2ds);
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pos = planeMapper.MapTo3d(p2d);
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pos += planeMapper.Normal * MathUtils.Epsilon;
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// If the clipping fails, just say screw it and cast :(
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if (TraceOcclusion(_sceneNoObj, polyCenter, pos))
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