Update overlit warning
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@ -635,7 +635,14 @@ public class LightMapper
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if (overLit > 0)
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{
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Log.Warning("{Count}/{CellCount} cells are overlit. Overlit cells can cause Object/Light Gem lighting issues. Try running with the --pvs flag.", overLit, worldRep.Cells.Length);
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if (settings.FastPvs)
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{
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Log.Warning("{Count}/{CellCount} cells are overlit. Overlit cells can cause Object/Light Gem lighting issues. Try running without the --fast-pvs flag.", overLit, worldRep.Cells.Length);
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}
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else
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{
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Log.Warning("{Count}/{CellCount} cells are overlit. Overlit cells can cause Object/Light Gem lighting issues.", overLit, worldRep.Cells.Length);
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}
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}
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Log.Information("Max cell lights found ({Count}/96)", maxLights);
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