Swap chunk merging so we're not making the mission chunks too big
This commit is contained in:
parent
68eed0a821
commit
d5664b2614
|
@ -44,7 +44,8 @@ public class ObjectHierarchy
|
||||||
if (gam != null && gam.Chunks.TryGetValue(name, out var rawGamChunk))
|
if (gam != null && gam.Chunks.TryGetValue(name, out var rawGamChunk))
|
||||||
{
|
{
|
||||||
var gamChunk = (T)rawGamChunk;
|
var gamChunk = (T)rawGamChunk;
|
||||||
chunk.Merge(gamChunk);
|
gamChunk.Merge(chunk);
|
||||||
|
return gamChunk;
|
||||||
}
|
}
|
||||||
return chunk;
|
return chunk;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue