Swap chunk merging so we're not making the mission chunks too big
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@ -44,7 +44,8 @@ public class ObjectHierarchy
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if (gam != null && gam.Chunks.TryGetValue(name, out var rawGamChunk))
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{
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var gamChunk = (T)rawGamChunk;
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chunk.Merge(gamChunk);
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gamChunk.Merge(chunk);
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return gamChunk;
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}
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return chunk;
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}
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