Handle object lights with radius 0
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@ -1,4 +1,4 @@
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using System.Numerics;
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using System.Numerics;
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using KeepersCompound.LGS.Database;
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using KeepersCompound.LGS.Database.Chunks;
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using TinyEmbree;
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@ -108,19 +108,28 @@ class Program
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else if (brush.media == BrList.Brush.Media.Object)
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{
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var id = (int)brush.brushInfo;
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var light = hierarchy.GetProperty<PropLight>(id, "P$Light");
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var lightColor = hierarchy.GetProperty<PropLightColor>(id, "P$LightColo");
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var propLight = hierarchy.GetProperty<PropLight>(id, "P$Light");
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var propLightColor = hierarchy.GetProperty<PropLightColor>(id, "P$LightColo");
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if (light != null)
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if (propLight != null)
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{
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lightColor ??= new PropLightColor { Hue = 0, Saturation = 0 };
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lights.Add(new Light
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propLightColor ??= new PropLightColor { Hue = 0, Saturation = 0 };
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var light = new Light
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{
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position = brush.position,
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color = HsbToRgb(lightColor.Hue, lightColor.Saturation, light.Brightness),
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radius = light.Radius,
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r2 = light.Radius * light.Radius,
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});
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color = HsbToRgb(propLightColor.Hue, propLightColor.Saturation, propLight.Brightness),
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radius = propLight.Radius,
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r2 = propLight.Radius * propLight.Radius,
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};
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if (propLight.Radius == 0)
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{
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light.radius = float.MaxValue;
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light.r2 = float.MaxValue;
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}
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lights.Add(light);
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}
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}
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}
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