Make LightmapInfo a class
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@ -116,7 +116,7 @@ public class WorldRep : IChunk
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}
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}
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public struct LightmapInfo
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public class LightmapInfo
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{
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public (short, short) Bases { get; set; }
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public short PaddedWidth { get; set; }
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@ -137,7 +137,7 @@ public class WorldRep : IChunk
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AnimLightBitmask = reader.ReadUInt32();
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}
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public readonly void Write(BinaryWriter writer)
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public void Write(BinaryWriter writer)
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{
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writer.Write(Bases.Item1);
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writer.Write(Bases.Item2);
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