Update namespaces in `Lighting` project
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@ -1,7 +1,7 @@
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using System.Numerics;
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using KeepersCompound.LGS.Database.Chunks;
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namespace KeepersCompound.Lightmapper;
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namespace KeepersCompound.Lighting;
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public class Light
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{
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@ -5,7 +5,7 @@ using KeepersCompound.LGS.Database.Chunks;
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using Serilog;
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using TinyEmbree;
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namespace KeepersCompound.Lightmapper;
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namespace KeepersCompound.Lighting;
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public class LightMapper
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{
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@ -4,7 +4,7 @@ using KeepersCompound.LGS.Database;
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using KeepersCompound.LGS.Database.Chunks;
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using Serilog;
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namespace KeepersCompound.Lightmapper;
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namespace KeepersCompound.Lighting;
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// TODO: Rename to CastSurfaceType?
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public enum SurfaceType
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@ -3,7 +3,7 @@ using System.Numerics;
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using KeepersCompound.LGS.Database.Chunks;
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using Serilog;
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namespace KeepersCompound.Lightmapper;
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namespace KeepersCompound.Lighting;
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public class PotentiallyVisibleSet
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{
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@ -1,7 +1,7 @@
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using System.Diagnostics;
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using Serilog;
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namespace KeepersCompound.Lightmapper;
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namespace KeepersCompound.Lighting;
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public static class Timing
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{
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@ -1,6 +1,6 @@
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using System.Numerics;
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namespace KeepersCompound.Lightmapper;
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namespace KeepersCompound.Lighting;
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public static class Utils
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{
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@ -1,4 +1,5 @@
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using DotMake.CommandLine;
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using KeepersCompound.Lighting;
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using Serilog;
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using Serilog.Sinks.SystemConsole.Themes;
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