Don't try and compute visibility for lights outside of the world
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				|  | @ -485,7 +485,7 @@ public class LightMapper | |||
|                 var pvs = new PotentiallyVisibleSet(worldRep.Cells); | ||||
|                 Parallel.ForEach(lightCellMap, i => | ||||
|                 { | ||||
|                     pvs.ComputeVisibility(i); | ||||
|                     if (i != -1) pvs.ComputeVisibility(i); | ||||
|                 }); | ||||
| 
 | ||||
|                 var visibleCellMap = new List<int[]>(_lights.Count); | ||||
|  |  | |||
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