Don't try and compute visibility for lights outside of the world
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@ -485,7 +485,7 @@ public class LightMapper
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var pvs = new PotentiallyVisibleSet(worldRep.Cells);
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var pvs = new PotentiallyVisibleSet(worldRep.Cells);
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Parallel.ForEach(lightCellMap, i =>
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Parallel.ForEach(lightCellMap, i =>
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{
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{
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pvs.ComputeVisibility(i);
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if (i != -1) pvs.ComputeVisibility(i);
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});
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});
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var visibleCellMap = new List<int[]>(_lights.Count);
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var visibleCellMap = new List<int[]>(_lights.Count);
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