Warn about lights outside of the world
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@ -510,6 +510,18 @@ public class LightMapper
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break;
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}
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}
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if (lightCellMap[i] == -1)
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{
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if (light.ObjId != -1)
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{
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Log.Warning("Object {Id}: Light is inside solid terrain.", light.ObjId);
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}
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else
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{
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Log.Warning("Brush at {Position}: Light is inside solid terrain.", light.Position);
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}
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}
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});
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Log.Information("Mission has {c} lights", _lights.Count);
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