Jarrod Doyle
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10a8a31520
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Add light falloff and diffuse angle
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2024-09-23 20:32:47 +01:00 |
Jarrod Doyle
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e004292e53
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Handle object lights with radius 0
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2024-09-23 18:08:21 +01:00 |
Jarrod Doyle
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63133da6a4
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Time everything
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2024-09-23 16:57:02 +01:00 |
Jarrod Doyle
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94286e134f
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Add timing class from TMV
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2024-09-23 16:56:47 +01:00 |
Jarrod Doyle
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d5664b2614
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Swap chunk merging so we're not making the mission chunks too big
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2024-09-23 16:43:20 +01:00 |
Jarrod Doyle
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68eed0a821
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Remove debug print
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2024-09-23 08:24:55 +01:00 |
Jarrod Doyle
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3a445ef6d8
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Add light radius check
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2024-09-23 08:19:29 +01:00 |
Jarrod Doyle
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8bde33ebf2
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Simplify lightmap origin calculation and adjust to cast from center of pixel
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2024-09-23 07:57:59 +01:00 |
Jarrod Doyle
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f4c4237306
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Per lightmap pixel raycasting
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2024-09-23 07:51:07 +01:00 |
Jarrod Doyle
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6a9aac972d
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Bit of cleanup
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2024-09-22 19:16:12 +01:00 |
Jarrod Doyle
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b55d58b9fe
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Fix incorrect radius on object light
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2024-09-22 15:03:24 +01:00 |
Jarrod Doyle
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6c143058e9
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Fix incorrect hue on object lights
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2024-09-22 13:36:06 +01:00 |
Jarrod Doyle
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7c786a5f4c
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Add light objects to the light list
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2024-09-22 13:18:32 +01:00 |
Jarrod Doyle
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e6d3489b11
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Actually parse light and lightcolor props lol
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2024-09-22 13:18:11 +01:00 |
Jarrod Doyle
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fe3f13e372
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Fix reapplying ambient on non-lit pixels
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2024-09-22 12:01:02 +01:00 |
Jarrod Doyle
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45ad76855f
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Don't cast for lights facing away
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2024-09-22 11:59:23 +01:00 |
Jarrod Doyle
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4bc55b9130
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Add RendParams and writers for each chunk
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2024-09-22 11:14:34 +01:00 |
Jarrod Doyle
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cf7ad880fb
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Make LGS project a library
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2024-09-22 11:14:05 +01:00 |
Jarrod Doyle
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5c345d3277
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Add write extensions
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2024-09-22 11:13:50 +01:00 |
Jarrod Doyle
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8af9740eb6
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Add LGS lib reference
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2024-09-20 16:33:17 +01:00 |
Jarrod Doyle
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0596ef1d2d
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Add TinyEmbree
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2024-09-20 16:29:41 +01:00 |
Jarrod Doyle
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27b52f32d8
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Add LGS project (from TMV)
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2024-09-20 16:28:44 +01:00 |
Jarrod Doyle
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50bcb41134
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Initial commit
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2024-09-20 16:26:36 +01:00 |