|  Jarrod Doyle | 317b17ab02 | Only cast to lights in the cell light list | 2025-01-04 23:30:32 +00:00 | 
				
					
						|  Jarrod Doyle | c37739b029 | Make use of the PVS to reduce light casts | 2025-01-04 23:08:18 +00:00 | 
				
					
						|  Jarrod Doyle | ceb86c0a97 | Simplify edge definition | 2025-01-04 21:17:53 +00:00 | 
				
					
						|  Jarrod Doyle | 74283f976d | Always create a new edge to the portal graph | 2025-01-04 21:12:54 +00:00 | 
				
					
						|  Jarrod Doyle | c5cbeddcd5 | Fix incorrect classification of front/back | 2025-01-04 21:04:23 +00:00 | 
				
					
						|  Jarrod Doyle | 74228a2851 | Fix incorrect loop back logic in recursive section | 2025-01-04 21:03:57 +00:00 | 
				
					
						|  Jarrod Doyle | f0cec24cf6 | Initial PVS calculation | 2025-01-04 20:22:36 +00:00 | 
				
					
						|  Jarrod Doyle | 54c8176302 | Set SpotlightInnerAngle to -1 on non-spotlights It's a bit odd but it matches what DromEd does | 2024-12-26 21:39:29 +00:00 | 
				
					
						|  Jarrod Doyle | 8b84e5ce3a | Fix incorrect coloured lights | 2024-12-26 21:15:53 +00:00 | 
				
					
						|  Jarrod Doyle | 5aa47d6ea6 | Set version | 2024-12-26 18:14:55 +00:00 | 
				
					
						|  Jarrod Doyle | b41d73c0e3 | Fix #9: Blocks vision polys always cast shadows | 2024-12-26 17:39:24 +00:00 | 
				
					
						|  Jarrod Doyle | 2e1c90b88a | Close #10: Apply ambient light zones | 2024-12-26 17:12:28 +00:00 | 
				
					
						|  Jarrod Doyle | 42daa8a048 | Apply AnimlightCutoff | 2024-12-26 14:04:47 +00:00 | 
				
					
						|  Jarrod Doyle | 196f739afd | Add anim light cutoff to lighting settings | 2024-12-26 14:03:52 +00:00 | 
				
					
						|  Jarrod Doyle | bf602a6964 | Use anim light max brightness for light brightness | 2024-12-26 14:03:24 +00:00 | 
				
					
						|  Jarrod Doyle | 2cc5ab44b7 | Set SpotAmb spotlight brightness | 2024-12-26 14:02:01 +00:00 | 
				
					
						|  Jarrod Doyle | a5571c9f76 | Fix spotlight direction on models with only a light pos vhot | 2024-12-26 13:23:07 +00:00 | 
				
					
						|  Jarrod Doyle | 65dda0194d | Fix #1 #2: Rewrite light gathering It's now much neater, has support for SpotlightAndAmbient, and uses proper vhot hierarchy transforms | 2024-12-23 18:01:33 +00:00 | 
				
					
						|  Jarrod Doyle | 010757eb6f | Add light helper functions | 2024-12-23 17:57:36 +00:00 | 
				
					
						|  Jarrod Doyle | bf47578133 | Tidy up mesh transform calculation | 2024-12-23 17:54:52 +00:00 | 
				
					
						|  Jarrod Doyle | 0f9467b8c4 | Use new model joint application in meshbuilder | 2024-12-23 17:51:25 +00:00 | 
				
					
						|  Jarrod Doyle | db01667fb2 | Fix 3: Apply hierarchical transforms to models | 2024-12-23 12:44:37 +00:00 | 
				
					
						|  Jarrod Doyle | 8191d30b20 | Update dromed lighting mode to objcast | 2024-12-11 17:43:47 +00:00 | 
				
					
						|  Jarrod Doyle | a6e4e85470 | Fix incorrect rotation on object polys | 2024-12-10 21:33:18 +00:00 | 
				
					
						|  Jarrod Doyle | fc91970c45 | Apply brush rotation to base spotlight direction | 2024-12-10 19:51:08 +00:00 | 
				
					
						|  Jarrod Doyle | f359a19579 | Remove AoT from csproj | 2024-12-10 17:32:11 +00:00 | 
				
					
						|  Jarrod Doyle | 06803fa07f | Add light max effective radius method | 2024-12-10 16:55:22 +00:00 | 
				
					
						|  Jarrod Doyle | 9fd33efeed | Add debug stats | 2024-12-09 20:49:00 +00:00 | 
				
					
						|  Jarrod Doyle | ed1b95af35 | Properly apply rotation to light offsets | 2024-12-09 20:22:49 +00:00 | 
				
					
						|  Jarrod Doyle | 16dddcb497 | Only add sunlight index to cells if sunlight is enabled | 2024-12-09 19:03:20 +00:00 | 
				
					
						|  Jarrod Doyle | df9b21de46 | Close #7: Log when too many lights reach cell | 2024-12-09 18:40:04 +00:00 | 
				
					
						|  Jarrod Doyle | 518f387c43 | Close #6: Don't add 0 brightness static lights | 2024-12-09 18:32:32 +00:00 | 
				
					
						|  Jarrod Doyle | cb599f24df | Close #1: Finally cracked the colored lighting problem | 2024-12-09 18:25:33 +00:00 | 
				
					
						|  Jarrod Doyle | 00c2d14a06 | Make published build AOT and trimmed | 2024-12-09 16:04:08 +00:00 | 
				
					
						|  Jarrod Doyle | 07e7fb1801 | Change CLI library | 2024-12-09 16:03:27 +00:00 | 
				
					
						|  Jarrod Doyle | 1b962831a0 | Normalise sunlight direction | 2024-12-09 15:23:47 +00:00 | 
				
					
						|  Jarrod Doyle | 7693261cd7 | Add the sun to every cell's light list | 2024-12-09 15:22:43 +00:00 | 
				
					
						|  Jarrod Doyle | b34131f3b5 | Add sunlight casting | 2024-12-09 14:35:53 +00:00 | 
				
					
						|  Jarrod Doyle | c2b69cda46 | Swap inner and outer pixel tracing loop | 2024-12-09 12:28:52 +00:00 | 
				
					
						|  Jarrod Doyle | 27f8dab8fe | Refactor tracing to separate ray points | 2024-12-09 12:04:32 +00:00 | 
				
					
						|  Jarrod Doyle | 9daaa3b73b | Improve note about door light blocking | 2024-12-09 10:27:32 +00:00 | 
				
					
						|  Jarrod Doyle | 5538a0e3ea | Include door blocking in the cast mesh | 2024-12-09 10:09:13 +00:00 | 
				
					
						|  Jarrod Doyle | adf61c0f6f | Move more meshing to MeshBuilder | 2024-12-09 08:37:46 +00:00 | 
				
					
						|  Jarrod Doyle | a0b287b9fa | Separate some mesh stuff | 2024-12-09 08:19:50 +00:00 | 
				
					
						|  Jarrod Doyle | 39dbede993 | More accurate object casting | 2024-12-07 18:47:31 +00:00 | 
				
					
						|  Jarrod Doyle | 1532a2750c | Almost there object casting | 2024-12-07 18:28:39 +00:00 | 
				
					
						|  Jarrod Doyle | 84c54ce280 | Use AABB for a tighter cull of cell light indices | 2024-11-29 17:24:03 +00:00 | 
				
					
						|  Jarrod Doyle | b3a71e6827 | Add lightmapped water | 2024-11-04 18:39:10 +00:00 | 
				
					
						|  Jarrod Doyle | 1d96c06032 | Add water surfaces to the Embree scene and surface type map | 2024-11-04 18:09:39 +00:00 | 
				
					
						|  Jarrod Doyle | b47a7536c4 | Ray traces now continue through any water they hit (unless the water surface is the target) | 2024-11-04 18:08:54 +00:00 |