|  Jarrod Doyle | 42daa8a048 | Apply AnimlightCutoff | 2024-12-26 14:04:47 +00:00 | 
				
					
						|  Jarrod Doyle | 196f739afd | Add anim light cutoff to lighting settings | 2024-12-26 14:03:52 +00:00 | 
				
					
						|  Jarrod Doyle | bf602a6964 | Use anim light max brightness for light brightness | 2024-12-26 14:03:24 +00:00 | 
				
					
						|  Jarrod Doyle | 2cc5ab44b7 | Set SpotAmb spotlight brightness | 2024-12-26 14:02:01 +00:00 | 
				
					
						|  Jarrod Doyle | a5571c9f76 | Fix spotlight direction on models with only a light pos vhot | 2024-12-26 13:23:07 +00:00 | 
				
					
						|  Jarrod Doyle | 65dda0194d | Fix #1 #2: Rewrite light gathering It's now much neater, has support for SpotlightAndAmbient, and uses proper vhot hierarchy transforms | 2024-12-23 18:01:33 +00:00 | 
				
					
						|  Jarrod Doyle | 010757eb6f | Add light helper functions | 2024-12-23 17:57:36 +00:00 | 
				
					
						|  Jarrod Doyle | bf47578133 | Tidy up mesh transform calculation | 2024-12-23 17:54:52 +00:00 | 
				
					
						|  Jarrod Doyle | 0f9467b8c4 | Use new model joint application in meshbuilder | 2024-12-23 17:51:25 +00:00 | 
				
					
						|  Jarrod Doyle | db01667fb2 | Fix 3: Apply hierarchical transforms to models | 2024-12-23 12:44:37 +00:00 | 
				
					
						|  Jarrod Doyle | 8191d30b20 | Update dromed lighting mode to objcast | 2024-12-11 17:43:47 +00:00 | 
				
					
						|  Jarrod Doyle | a6e4e85470 | Fix incorrect rotation on object polys | 2024-12-10 21:33:18 +00:00 | 
				
					
						|  Jarrod Doyle | fc91970c45 | Apply brush rotation to base spotlight direction | 2024-12-10 19:51:08 +00:00 | 
				
					
						|  Jarrod Doyle | f359a19579 | Remove AoT from csproj | 2024-12-10 17:32:11 +00:00 | 
				
					
						|  Jarrod Doyle | 06803fa07f | Add light max effective radius method | 2024-12-10 16:55:22 +00:00 | 
				
					
						|  Jarrod Doyle | 9fd33efeed | Add debug stats | 2024-12-09 20:49:00 +00:00 | 
				
					
						|  Jarrod Doyle | ed1b95af35 | Properly apply rotation to light offsets | 2024-12-09 20:22:49 +00:00 | 
				
					
						|  Jarrod Doyle | 16dddcb497 | Only add sunlight index to cells if sunlight is enabled | 2024-12-09 19:03:20 +00:00 | 
				
					
						|  Jarrod Doyle | df9b21de46 | Close #7: Log when too many lights reach cell | 2024-12-09 18:40:04 +00:00 | 
				
					
						|  Jarrod Doyle | 518f387c43 | Close #6: Don't add 0 brightness static lights | 2024-12-09 18:32:32 +00:00 | 
				
					
						|  Jarrod Doyle | cb599f24df | Close #1: Finally cracked the colored lighting problem | 2024-12-09 18:25:33 +00:00 | 
				
					
						|  Jarrod Doyle | 00c2d14a06 | Make published build AOT and trimmed | 2024-12-09 16:04:08 +00:00 | 
				
					
						|  Jarrod Doyle | 07e7fb1801 | Change CLI library | 2024-12-09 16:03:27 +00:00 | 
				
					
						|  Jarrod Doyle | 1b962831a0 | Normalise sunlight direction | 2024-12-09 15:23:47 +00:00 | 
				
					
						|  Jarrod Doyle | 7693261cd7 | Add the sun to every cell's light list | 2024-12-09 15:22:43 +00:00 | 
				
					
						|  Jarrod Doyle | b34131f3b5 | Add sunlight casting | 2024-12-09 14:35:53 +00:00 | 
				
					
						|  Jarrod Doyle | c2b69cda46 | Swap inner and outer pixel tracing loop | 2024-12-09 12:28:52 +00:00 | 
				
					
						|  Jarrod Doyle | 27f8dab8fe | Refactor tracing to separate ray points | 2024-12-09 12:04:32 +00:00 | 
				
					
						|  Jarrod Doyle | 9daaa3b73b | Improve note about door light blocking | 2024-12-09 10:27:32 +00:00 | 
				
					
						|  Jarrod Doyle | 5538a0e3ea | Include door blocking in the cast mesh | 2024-12-09 10:09:13 +00:00 | 
				
					
						|  Jarrod Doyle | adf61c0f6f | Move more meshing to MeshBuilder | 2024-12-09 08:37:46 +00:00 | 
				
					
						|  Jarrod Doyle | a0b287b9fa | Separate some mesh stuff | 2024-12-09 08:19:50 +00:00 | 
				
					
						|  Jarrod Doyle | 39dbede993 | More accurate object casting | 2024-12-07 18:47:31 +00:00 | 
				
					
						|  Jarrod Doyle | 1532a2750c | Almost there object casting | 2024-12-07 18:28:39 +00:00 | 
				
					
						|  Jarrod Doyle | 84c54ce280 | Use AABB for a tighter cull of cell light indices | 2024-11-29 17:24:03 +00:00 | 
				
					
						|  Jarrod Doyle | b3a71e6827 | Add lightmapped water | 2024-11-04 18:39:10 +00:00 | 
				
					
						|  Jarrod Doyle | 1d96c06032 | Add water surfaces to the Embree scene and surface type map | 2024-11-04 18:09:39 +00:00 | 
				
					
						|  Jarrod Doyle | b47a7536c4 | Ray traces now continue through any water they hit (unless the water surface is the target) | 2024-11-04 18:08:54 +00:00 | 
				
					
						|  Jarrod Doyle | e6ca952962 | Add surface type map | 2024-10-30 08:03:26 +00:00 | 
				
					
						|  Jarrod Doyle | fe100bb938 | Change softness mode switch statement to expression | 2024-10-29 18:14:44 +00:00 | 
				
					
						|  Jarrod Doyle | f6bcce9778 | Add nine point shadow softness support | 2024-10-29 18:13:04 +00:00 | 
				
					
						|  Jarrod Doyle | 99697180cd | Add support for most of the shadow softness settings | 2024-10-29 18:01:50 +00:00 | 
				
					
						|  Jarrod Doyle | ca017e3f7b | Removed debug print | 2024-10-29 07:45:03 +00:00 | 
				
					
						|  Jarrod Doyle | f5fa373519 | Replace System.CommandLine with CliFx | 2024-10-29 07:43:32 +00:00 | 
				
					
						|  Jarrod Doyle | 350a891118 | Add basic command line interface | 2024-10-28 20:40:06 +00:00 | 
				
					
						|  Jarrod Doyle | 0ea00fa109 | Refactor to LightMapper class | 2024-10-28 20:03:20 +00:00 | 
				
					
						|  Jarrod Doyle | ba31c21b0d | Add fake quad lighting (multisampling) | 2024-10-28 19:07:48 +00:00 | 
				
					
						|  Jarrod Doyle | fdc84a0d81 | Clean up TraceRay function and remove old code (should have been in last commit tbh) | 2024-10-28 17:50:08 +00:00 | 
				
					
						|  Jarrod Doyle | 19882dcff2 | Even better cell edge shadow clip handling | 2024-10-28 08:06:24 +00:00 | 
				
					
						|  Jarrod Doyle | 175be69b6d | Make TraceRay more generic | 2024-10-28 07:42:26 +00:00 |