Commit Graph

138 Commits

Author SHA1 Message Date
Jarrod Doyle 5beba9f9f4
Handle dynamic lights correctly 2025-01-11 17:57:52 +00:00
Jarrod Doyle a0790f50bd
Fix performance regression. Discard Lights with 0 brightness 2025-01-11 17:17:12 +00:00
Jarrod Doyle 2ecf17400e
Replace console writes with logging 2025-01-11 13:16:31 +00:00
Jarrod Doyle 19aefb6ac5
Add Serilog and configure logger 2025-01-11 12:32:13 +00:00
Jarrod Doyle b8c16a1ffc
Reduce allocations 2025-01-06 21:26:24 +00:00
Jarrod Doyle 9c371b0d6f
PVS now works it's just slow as fuck 2025-01-06 20:50:35 +00:00
Jarrod Doyle 317b17ab02
Only cast to lights in the cell light list 2025-01-04 23:30:32 +00:00
Jarrod Doyle c37739b029
Make use of the PVS to reduce light casts 2025-01-04 23:08:18 +00:00
Jarrod Doyle ceb86c0a97
Simplify edge definition 2025-01-04 21:17:53 +00:00
Jarrod Doyle 74283f976d
Always create a new edge to the portal graph 2025-01-04 21:12:54 +00:00
Jarrod Doyle c5cbeddcd5
Fix incorrect classification of front/back 2025-01-04 21:04:23 +00:00
Jarrod Doyle 74228a2851
Fix incorrect loop back logic in recursive section 2025-01-04 21:03:57 +00:00
Jarrod Doyle f0cec24cf6
Initial PVS calculation 2025-01-04 20:22:36 +00:00
Jarrod Doyle 54c8176302
Set SpotlightInnerAngle to -1 on non-spotlights
It's a bit odd but it matches what DromEd does
2024-12-26 21:39:29 +00:00
Jarrod Doyle 8b84e5ce3a
Fix incorrect coloured lights 2024-12-26 21:15:53 +00:00
Jarrod Doyle 5aa47d6ea6
Set version 2024-12-26 18:14:55 +00:00
Jarrod Doyle b41d73c0e3
Fix #9: Blocks vision polys always cast shadows 2024-12-26 17:39:24 +00:00
Jarrod Doyle 2e1c90b88a
Close #10: Apply ambient light zones 2024-12-26 17:12:28 +00:00
Jarrod Doyle 42daa8a048
Apply AnimlightCutoff 2024-12-26 14:04:47 +00:00
Jarrod Doyle 196f739afd
Add anim light cutoff to lighting settings 2024-12-26 14:03:52 +00:00
Jarrod Doyle bf602a6964
Use anim light max brightness for light brightness 2024-12-26 14:03:24 +00:00
Jarrod Doyle 2cc5ab44b7
Set SpotAmb spotlight brightness 2024-12-26 14:02:01 +00:00
Jarrod Doyle a5571c9f76
Fix spotlight direction on models with only a light pos vhot 2024-12-26 13:23:07 +00:00
Jarrod Doyle 65dda0194d
Fix #1 #2: Rewrite light gathering
It's now much neater, has support for SpotlightAndAmbient, and uses proper vhot hierarchy transforms
2024-12-23 18:01:33 +00:00
Jarrod Doyle 010757eb6f
Add light helper functions 2024-12-23 17:57:36 +00:00
Jarrod Doyle bf47578133
Tidy up mesh transform calculation 2024-12-23 17:54:52 +00:00
Jarrod Doyle 0f9467b8c4
Use new model joint application in meshbuilder 2024-12-23 17:51:25 +00:00
Jarrod Doyle db01667fb2
Fix 3: Apply hierarchical transforms to models 2024-12-23 12:44:37 +00:00
Jarrod Doyle 8191d30b20
Update dromed lighting mode to objcast 2024-12-11 17:43:47 +00:00
Jarrod Doyle a6e4e85470
Fix incorrect rotation on object polys 2024-12-10 21:33:18 +00:00
Jarrod Doyle fc91970c45
Apply brush rotation to base spotlight direction 2024-12-10 19:51:08 +00:00
Jarrod Doyle f359a19579
Remove AoT from csproj 2024-12-10 17:32:11 +00:00
Jarrod Doyle 06803fa07f
Add light max effective radius method 2024-12-10 16:55:22 +00:00
Jarrod Doyle 9fd33efeed
Add debug stats 2024-12-09 20:49:00 +00:00
Jarrod Doyle ed1b95af35
Properly apply rotation to light offsets 2024-12-09 20:22:49 +00:00
Jarrod Doyle 16dddcb497
Only add sunlight index to cells if sunlight is enabled 2024-12-09 19:03:20 +00:00
Jarrod Doyle df9b21de46
Close #7: Log when too many lights reach cell 2024-12-09 18:40:04 +00:00
Jarrod Doyle 518f387c43
Close #6: Don't add 0 brightness static lights 2024-12-09 18:32:32 +00:00
Jarrod Doyle cb599f24df
Close #1: Finally cracked the colored lighting problem 2024-12-09 18:25:33 +00:00
Jarrod Doyle 00c2d14a06
Make published build AOT and trimmed 2024-12-09 16:04:08 +00:00
Jarrod Doyle 07e7fb1801
Change CLI library 2024-12-09 16:03:27 +00:00
Jarrod Doyle 1b962831a0
Normalise sunlight direction 2024-12-09 15:23:47 +00:00
Jarrod Doyle 7693261cd7
Add the sun to every cell's light list 2024-12-09 15:22:43 +00:00
Jarrod Doyle b34131f3b5
Add sunlight casting 2024-12-09 14:35:53 +00:00
Jarrod Doyle c2b69cda46
Swap inner and outer pixel tracing loop 2024-12-09 12:28:52 +00:00
Jarrod Doyle 27f8dab8fe
Refactor tracing to separate ray points 2024-12-09 12:04:32 +00:00
Jarrod Doyle 9daaa3b73b
Improve note about door light blocking 2024-12-09 10:27:32 +00:00
Jarrod Doyle 5538a0e3ea
Include door blocking in the cast mesh 2024-12-09 10:09:13 +00:00
Jarrod Doyle adf61c0f6f
Move more meshing to MeshBuilder 2024-12-09 08:37:46 +00:00
Jarrod Doyle a0b287b9fa
Separate some mesh stuff 2024-12-09 08:19:50 +00:00