Jarrod Doyle
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74283f976d
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Always create a new edge to the portal graph
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2025-01-04 21:12:54 +00:00 |
Jarrod Doyle
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c5cbeddcd5
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Fix incorrect classification of front/back
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2025-01-04 21:04:23 +00:00 |
Jarrod Doyle
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74228a2851
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Fix incorrect loop back logic in recursive section
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2025-01-04 21:03:57 +00:00 |
Jarrod Doyle
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f0cec24cf6
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Initial PVS calculation
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2025-01-04 20:22:36 +00:00 |
Jarrod Doyle
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54c8176302
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Set SpotlightInnerAngle to -1 on non-spotlights
It's a bit odd but it matches what DromEd does
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2024-12-26 21:39:29 +00:00 |
Jarrod Doyle
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8b84e5ce3a
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Fix incorrect coloured lights
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2024-12-26 21:15:53 +00:00 |
Jarrod Doyle
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5aa47d6ea6
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Set version
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2024-12-26 18:14:55 +00:00 |
Jarrod Doyle
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b41d73c0e3
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Fix #9: Blocks vision polys always cast shadows
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2024-12-26 17:39:24 +00:00 |
Jarrod Doyle
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2e1c90b88a
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Close #10: Apply ambient light zones
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2024-12-26 17:12:28 +00:00 |
Jarrod Doyle
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42daa8a048
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Apply AnimlightCutoff
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2024-12-26 14:04:47 +00:00 |
Jarrod Doyle
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196f739afd
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Add anim light cutoff to lighting settings
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2024-12-26 14:03:52 +00:00 |
Jarrod Doyle
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bf602a6964
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Use anim light max brightness for light brightness
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2024-12-26 14:03:24 +00:00 |
Jarrod Doyle
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2cc5ab44b7
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Set SpotAmb spotlight brightness
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2024-12-26 14:02:01 +00:00 |
Jarrod Doyle
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a5571c9f76
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Fix spotlight direction on models with only a light pos vhot
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2024-12-26 13:23:07 +00:00 |
Jarrod Doyle
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65dda0194d
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Fix #1 #2: Rewrite light gathering
It's now much neater, has support for SpotlightAndAmbient, and uses proper vhot hierarchy transforms
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2024-12-23 18:01:33 +00:00 |
Jarrod Doyle
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010757eb6f
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Add light helper functions
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2024-12-23 17:57:36 +00:00 |
Jarrod Doyle
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bf47578133
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Tidy up mesh transform calculation
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2024-12-23 17:54:52 +00:00 |
Jarrod Doyle
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0f9467b8c4
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Use new model joint application in meshbuilder
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2024-12-23 17:51:25 +00:00 |
Jarrod Doyle
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db01667fb2
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Fix 3: Apply hierarchical transforms to models
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2024-12-23 12:44:37 +00:00 |
Jarrod Doyle
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8191d30b20
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Update dromed lighting mode to objcast
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2024-12-11 17:43:47 +00:00 |
Jarrod Doyle
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a6e4e85470
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Fix incorrect rotation on object polys
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2024-12-10 21:33:18 +00:00 |
Jarrod Doyle
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fc91970c45
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Apply brush rotation to base spotlight direction
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2024-12-10 19:51:08 +00:00 |
Jarrod Doyle
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f359a19579
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Remove AoT from csproj
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2024-12-10 17:32:11 +00:00 |
Jarrod Doyle
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06803fa07f
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Add light max effective radius method
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2024-12-10 16:55:22 +00:00 |
Jarrod Doyle
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9fd33efeed
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Add debug stats
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2024-12-09 20:49:00 +00:00 |
Jarrod Doyle
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ed1b95af35
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Properly apply rotation to light offsets
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2024-12-09 20:22:49 +00:00 |
Jarrod Doyle
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16dddcb497
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Only add sunlight index to cells if sunlight is enabled
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2024-12-09 19:03:20 +00:00 |
Jarrod Doyle
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df9b21de46
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Close #7: Log when too many lights reach cell
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2024-12-09 18:40:04 +00:00 |
Jarrod Doyle
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518f387c43
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Close #6: Don't add 0 brightness static lights
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2024-12-09 18:32:32 +00:00 |
Jarrod Doyle
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cb599f24df
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Close #1: Finally cracked the colored lighting problem
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2024-12-09 18:25:33 +00:00 |
Jarrod Doyle
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00c2d14a06
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Make published build AOT and trimmed
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2024-12-09 16:04:08 +00:00 |
Jarrod Doyle
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07e7fb1801
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Change CLI library
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2024-12-09 16:03:27 +00:00 |
Jarrod Doyle
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1b962831a0
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Normalise sunlight direction
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2024-12-09 15:23:47 +00:00 |
Jarrod Doyle
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7693261cd7
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Add the sun to every cell's light list
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2024-12-09 15:22:43 +00:00 |
Jarrod Doyle
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b34131f3b5
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Add sunlight casting
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2024-12-09 14:35:53 +00:00 |
Jarrod Doyle
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c2b69cda46
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Swap inner and outer pixel tracing loop
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2024-12-09 12:28:52 +00:00 |
Jarrod Doyle
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27f8dab8fe
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Refactor tracing to separate ray points
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2024-12-09 12:04:32 +00:00 |
Jarrod Doyle
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9daaa3b73b
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Improve note about door light blocking
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2024-12-09 10:27:32 +00:00 |
Jarrod Doyle
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5538a0e3ea
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Include door blocking in the cast mesh
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2024-12-09 10:09:13 +00:00 |
Jarrod Doyle
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adf61c0f6f
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Move more meshing to MeshBuilder
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2024-12-09 08:37:46 +00:00 |
Jarrod Doyle
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a0b287b9fa
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Separate some mesh stuff
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2024-12-09 08:19:50 +00:00 |
Jarrod Doyle
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39dbede993
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More accurate object casting
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2024-12-07 18:47:31 +00:00 |
Jarrod Doyle
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1532a2750c
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Almost there object casting
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2024-12-07 18:28:39 +00:00 |
Jarrod Doyle
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84c54ce280
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Use AABB for a tighter cull of cell light indices
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2024-11-29 17:24:03 +00:00 |
Jarrod Doyle
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b3a71e6827
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Add lightmapped water
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2024-11-04 18:39:10 +00:00 |
Jarrod Doyle
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1d96c06032
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Add water surfaces to the Embree scene and surface type map
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2024-11-04 18:09:39 +00:00 |
Jarrod Doyle
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b47a7536c4
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Ray traces now continue through any water they hit (unless the water surface is the target)
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2024-11-04 18:08:54 +00:00 |
Jarrod Doyle
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e6ca952962
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Add surface type map
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2024-10-30 08:03:26 +00:00 |
Jarrod Doyle
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fe100bb938
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Change softness mode switch statement to expression
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2024-10-29 18:14:44 +00:00 |
Jarrod Doyle
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f6bcce9778
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Add nine point shadow softness support
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2024-10-29 18:13:04 +00:00 |