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2 Commits
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e48393b856
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e48393b856 | |
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65c248de84 |
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Version>0.4.1</Version>
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<Version>0.5</Version>
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<OutputType>Exe</OutputType>
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<TargetFramework>net9.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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@ -27,6 +27,7 @@ public class LightMapper
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public bool LightmappedWater;
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public SunSettings Sunlight;
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public uint AnimLightCutoff;
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public bool UsePvs;
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}
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private ResourcePathManager.CampaignResources _campaign;
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@ -75,7 +76,7 @@ public class LightMapper
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});
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}
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public void Light()
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public void Light(bool pvs)
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{
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// TODO: Throw?
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if (!_mission.TryGetChunk<RendParams>("RENDPARAMS", out var rendParams) ||
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@ -110,6 +111,7 @@ public class LightMapper
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LightmappedWater = lmParams.LightmappedWater,
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Sunlight = sunlightSettings,
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AnimLightCutoff = lmParams.AnimLightCutoff,
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UsePvs = pvs,
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};
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Timing.TimeStage("Gather Lights", BuildLightList);
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@ -437,61 +439,67 @@ public class LightMapper
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if (!_mission.TryGetChunk<WorldRep>("WREXT", out var worldRep))
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return;
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// var lightVisibleCells = Timing.TimeStage("Light PVS", () =>
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// {
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// var cellCount = worldRep.Cells.Length;
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// var aabbs = new MathUtils.Aabb[worldRep.Cells.Length];
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// Parallel.For(0, cellCount, i => aabbs[i] = new MathUtils.Aabb(worldRep.Cells[i].Vertices));
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//
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// var lightCellMap = new int[_lights.Count];
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// Parallel.For(0, _lights.Count, i =>
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// {
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// lightCellMap[i] = -1;
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// var light = _lights[i];
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// for (var j = 0; j < cellCount; j++)
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// {
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// if (!MathUtils.Intersects(aabbs[j], light.Position))
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// {
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// continue;
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// }
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//
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// // Half-space contained
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// var cell = worldRep.Cells[j];
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// var contained = true;
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// for (var k = 0; k < cell.PlaneCount; k++)
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// {
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// var plane = cell.Planes[k];
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// if (MathUtils.DistanceFromPlane(plane, light.Position) < -MathUtils.Epsilon)
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// {
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// contained = false;
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// break;
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// }
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// }
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//
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// if (contained)
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// {
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// lightCellMap[i] = j;
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// break;
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// }
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// }
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// });
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//
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// var lightVisibleCells = new List<int[]>(_lights.Count);
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// var pvs = new PotentiallyVisibleSet(worldRep.Cells);
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// for (var i = 0; i < _lights.Count; i++)
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// {
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// var cellIdx = lightCellMap[i];
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// if (cellIdx == -1)
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// {
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// lightVisibleCells.Add([]);
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// continue;
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// }
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// var visibleSet = pvs.GetVisible(lightCellMap[i]);
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// lightVisibleCells.Add(visibleSet);
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// }
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//
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// return lightVisibleCells;
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// });
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var lightVisibleCells = new List<int[]>();
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if (settings.UsePvs)
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{
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lightVisibleCells = Timing.TimeStage("Light PVS", () =>
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{
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var cellCount = worldRep.Cells.Length;
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var aabbs = new MathUtils.Aabb[worldRep.Cells.Length];
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Parallel.For(0, cellCount, i => aabbs[i] = new MathUtils.Aabb(worldRep.Cells[i].Vertices));
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var lightCellMap = new int[_lights.Count];
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Parallel.For(0, _lights.Count, i =>
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{
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lightCellMap[i] = -1;
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var light = _lights[i];
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for (var j = 0; j < cellCount; j++)
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{
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if (!MathUtils.Intersects(aabbs[j], light.Position))
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{
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continue;
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}
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// Half-space contained
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var cell = worldRep.Cells[j];
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var contained = true;
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for (var k = 0; k < cell.PlaneCount; k++)
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{
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var plane = cell.Planes[k];
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if (MathUtils.DistanceFromPlane(plane, light.Position) < -MathUtils.Epsilon)
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{
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contained = false;
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break;
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}
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}
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if (contained)
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{
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lightCellMap[i] = j;
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break;
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}
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}
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});
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var visibleCellMap = new List<int[]>(_lights.Count);
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var pvs = new PotentiallyVisibleSet(worldRep.Cells);
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for (var i = 0; i < _lights.Count; i++)
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{
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var cellIdx = lightCellMap[i];
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if (cellIdx == -1)
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{
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visibleCellMap.Add([]);
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continue;
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}
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var visibleSet = pvs.GetVisible(lightCellMap[i]);
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visibleCellMap.Add(visibleSet);
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}
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return visibleCellMap;
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});
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}
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// TODO: Move this functionality to the LGS library
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// We set up light indices in separately from lighting because the actual
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@ -535,10 +543,10 @@ public class LightMapper
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continue;
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}
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// if (!lightVisibleCells[j].Contains(i))
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// {
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// continue;
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// }
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if (settings.UsePvs && !lightVisibleCells[j].Contains(i))
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{
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continue;
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}
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cell.LightIndexCount++;
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cell.LightIndices.Add((ushort)light.LightTableIndex);
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@ -569,7 +577,7 @@ public class LightMapper
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if (overLit > 0)
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{
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Log.Warning("{Count}/{CellCount} cells are overlit. Overlit cells can cause Object/Light Gem lighting issues.", overLit, worldRep.Cells.Length);
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Log.Warning("{Count}/{CellCount} cells are overlit. Overlit cells can cause Object/Light Gem lighting issues. Try running with the --pvs flag.", overLit, worldRep.Cells.Length);
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}
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Log.Information("Max cell lights found ({Count}/96)", maxLights);
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@ -40,6 +40,9 @@ public class LightCommand
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[CliArgument(Description = "The name of the mission file including extension.")]
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public required string MissionName { get; set; }
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[CliOption(Description = "Use a coarse PVS for tighter cell light indices.")]
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public bool Pvs { get; set; } = false;
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[CliOption(Description = "Name of output file excluding extension.")]
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public string OutputName { get; set; } = "kc_lit";
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@ -48,7 +51,7 @@ public class LightCommand
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Timing.Reset();
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var lightMapper = new LightMapper(InstallPath, CampaignName, MissionName);
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lightMapper.Light();
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lightMapper.Light(Pvs);
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lightMapper.Save(OutputName);
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Timing.LogAll();
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