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		|  | @ -220,7 +220,6 @@ public class LightMapper | ||||||
|             Radius = float.MaxValue, |             Radius = float.MaxValue, | ||||||
|             R2 = float.MaxValue, |             R2 = float.MaxValue, | ||||||
|             LightTableIndex = lightTable.LightCount, |             LightTableIndex = lightTable.LightCount, | ||||||
|             SpotlightInnerAngle = -1f, |  | ||||||
|         }; |         }; | ||||||
|          |          | ||||||
|         _lights.Add(light); |         _lights.Add(light); | ||||||
|  | @ -289,8 +288,7 @@ public class LightMapper | ||||||
|                 QuadLit = propAnimLight.QuadLit, |                 QuadLit = propAnimLight.QuadLit, | ||||||
|                 ObjId = id, |                 ObjId = id, | ||||||
|                 LightTableIndex = propAnimLight.LightTableLightIndex, |                 LightTableIndex = propAnimLight.LightTableLightIndex, | ||||||
|                 Anim = true, |                 Anim = true | ||||||
|                 SpotlightInnerAngle = -1f, |  | ||||||
|             }; |             }; | ||||||
|              |              | ||||||
|             if (propSpotlight != null) |             if (propSpotlight != null) | ||||||
|  | @ -320,7 +318,6 @@ public class LightMapper | ||||||
|                 QuadLit = propLight.QuadLit, |                 QuadLit = propLight.QuadLit, | ||||||
|                 ObjId = id, |                 ObjId = id, | ||||||
|                 LightTableIndex = lightTable.LightCount, |                 LightTableIndex = lightTable.LightCount, | ||||||
|                 SpotlightInnerAngle = -1f, |  | ||||||
|             }; |             }; | ||||||
|              |              | ||||||
|             if (propSpotAmb != null) |             if (propSpotAmb != null) | ||||||
|  |  | ||||||
|  | @ -14,8 +14,8 @@ public static class Utils | ||||||
|         var color = hue switch |         var color = hue switch | ||||||
|         { |         { | ||||||
|             < 1 => new Vector3(1f - hue, hue, 0), |             < 1 => new Vector3(1f - hue, hue, 0), | ||||||
|             < 2 => new Vector3(0, 2f - hue, hue - 1f), |             < 2 => new Vector3(2f - hue, hue - 1f, 0), | ||||||
|             _ => new Vector3(hue - 2f, 0, 3f - hue), |             _ => new Vector3(3f - hue, hue - 2, 0), | ||||||
|         }; |         }; | ||||||
|          |          | ||||||
|         color *= saturation; |         color *= saturation; | ||||||
|  |  | ||||||
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