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8191d30b20
Author | SHA1 | Date |
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Jarrod Doyle | 8191d30b20 | |
Jarrod Doyle | 1aac751043 | |
Jarrod Doyle | ad08d373b7 | |
Jarrod Doyle | 7ae7407c2b |
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@ -147,38 +147,40 @@ public class ResourcePathManager
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throw new InvalidOperationException("Failed to find all installation config paths.");
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}
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// Get the paths of the base Fam and Obj resources so we can extract them.
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// We need to know where all the texture and object resources are
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var installCfgLines = File.ReadAllLines(configPaths[(int)ConfigFile.Install]);
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FindConfigVar(installCfgLines, "resname_base", out var resPaths);
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var baseFamPath = "";
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var baseObjPath = "";
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if (!FindConfigVar(installCfgLines, "resname_base", out var resPaths))
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{
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throw new InvalidOperationException("Failed to find resnames in install config");
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}
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var zipPaths = new List<string>();
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foreach (var resPath in resPaths.Split('+'))
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{
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var dir = Path.Join(installPath, ConvertSeparator(resPath));
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if (!Directory.Exists(dir))
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{
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continue;
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}
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foreach (var path in Directory.GetFiles(dir))
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{
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var name = Path.GetFileName(path).ToLower();
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if (name == "fam.crf" && baseFamPath == "")
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if (name is "fam.crf" or "obj.crf")
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{
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baseFamPath = path;
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}
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else if (name == "obj.crf" && baseObjPath == "")
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{
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baseObjPath = path;
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zipPaths.Add(path);
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}
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}
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}
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// Do the extraction bro
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(string, string)[] resources = [("fam", baseFamPath), ("obj", baseObjPath)];
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foreach (var (extractName, zipPath) in resources)
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// The path order is a priority order, so we don't want to overwrite any files when extracting
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// TODO: Check if there's any problems caused by case sensitivity
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foreach (var zipPath in zipPaths)
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{
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var extractPath = Path.Join(_extractionPath, extractName);
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if (Directory.Exists(extractPath))
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{
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Directory.Delete(extractPath, true);
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}
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ZipFile.OpenRead(zipPath).ExtractToDirectory(extractPath);
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var resType = Path.GetFileNameWithoutExtension(zipPath);
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var extractPath = Path.Join(_extractionPath, resType);
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ZipFile.OpenRead(zipPath).ExtractToDirectory(extractPath, false);
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}
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FindConfigVar(installCfgLines, "load_path", out var omsPath);
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@ -92,7 +92,15 @@ public class LightMapper
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Timing.TimeStage("Trace Scene", () => TraceScene(settings));
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Timing.TimeStage("Update AnimLight Cell Mapping", SetAnimLightCellMaps);
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// lmParams.ShadowType = LmParams.LightingMode.Raycast;
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// We always do object casting, so it's nice to let dromed know that :)
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lmParams.ShadowType = LmParams.LightingMode.Objcast;
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if (rendParams is { useSunlight: true, sunlightMode: RendParams.SunlightMode.SingleUnshadowed })
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{
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rendParams.sunlightMode = RendParams.SunlightMode.SingleObjcastShadows;
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} else if (rendParams is { useSunlight: true, sunlightMode: RendParams.SunlightMode.QuadUnshadowed })
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{
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rendParams.sunlightMode = RendParams.SunlightMode.QuadObjcastShadows;
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}
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}
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public void Save(string missionName)
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