ThiefLightmapper/KeepersCompound.Lightmapper
Jarrod Doyle 18abe30b03
Calculate exact light to cell visibility by default
The old UsePvs flag has been renamed to FastPVS. The old default behaviour of not using any visibility culling has been removed, and the default is now an exact shrinking frustum algorithm.
2025-02-22 19:38:38 +00:00
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KeepersCompound.Lightmapper.csproj Update version to 0.5.0 2025-01-26 18:16:08 +00:00
Light.cs Apply LmParams attenuation 2025-02-16 11:44:02 +00:00
LightMapper.cs Calculate exact light to cell visibility by default 2025-02-22 19:38:38 +00:00
MeshBuilder.cs Remove door blocking cell portal polys from casting mesh 2025-02-21 17:29:46 +00:00
PotentiallyVisibleSet.cs Calculate exact light to cell visibility by default 2025-02-22 19:38:38 +00:00
Program.cs Calculate exact light to cell visibility by default 2025-02-22 19:38:38 +00:00
Timing.cs Replace console writes with logging 2025-01-11 13:16:31 +00:00
Utils.cs Use faster plane distance calculation 2025-01-27 18:07:59 +00:00