ThiefLightmapper/KeepersCompound.LGS/Database/Chunks
Jarrod Doyle 9f5a90358c
Dynamically grow lightmap layers
This can be a huge memory saving on large maps. For example TPOAIR M2 goes from ~3gb of RAM to ~500mb
2025-01-12 11:49:26 +00:00
..
AiConverse.cs Remove unneeded using directives 2024-10-05 15:00:47 +01:00
AiRoomDb.cs Remove unneeded using directives 2024-10-05 15:00:47 +01:00
BrList.cs Remove unneeded using directives 2024-10-05 15:00:47 +01:00
GamFile.cs Add RendParams and writers for each chunk 2024-09-22 11:14:34 +01:00
Link.cs Replace console writes with logging 2025-01-11 13:16:31 +00:00
LmParams.cs Parse anim light cutoff in LmParams 2024-12-26 13:47:30 +00:00
Property.cs Add JointPos prop 2024-12-07 17:08:01 +00:00
RendParams.cs Make UseSunlight a bool 2024-12-09 14:35:41 +00:00
TxList.cs Add RendParams and writers for each chunk 2024-09-22 11:14:34 +01:00
WorldRep.cs Dynamically grow lightmap layers 2025-01-12 11:49:26 +00:00