ThiefLightmapper/KeepersCompound.Lightmapper
Jarrod Doyle a5078b0f2b
Use occlusion rays for non-sun tracing
More performant, no longer requires annoying fiddling to check distances, and removes the need for water surfaces in the mesh. Also reduces the number of edge case misses
2025-01-15 20:26:23 +00:00
..
KeepersCompound.Lightmapper.csproj Enable AoT in csproj rather than in CI 2025-01-14 20:32:35 +00:00
Light.cs Handle dynamic lights correctly 2025-01-11 17:57:52 +00:00
LightMapper.cs Use occlusion rays for non-sun tracing 2025-01-15 20:26:23 +00:00
MeshBuilder.cs Use occlusion rays for non-sun tracing 2025-01-15 20:26:23 +00:00
PotentiallyVisibleSet.cs Reduce allocations 2025-01-06 21:26:24 +00:00
Program.cs Buffer log file writes 2025-01-11 21:38:36 +00:00
Timing.cs Replace console writes with logging 2025-01-11 13:16:31 +00:00
Utils.cs PVS now works it's just slow as fuck 2025-01-06 20:50:35 +00:00