#pragma once
#include "Common.hexpat"
struct DistantArtVar {
bool enable_distant_art;
padding[3];
bool enable_fog;
char texture_1[256];
char texture_2[256];
Vec3<float> color;
float distance;
float top_latitude;
float bottom_latitude;
s32 num_panels;
s32 num_texture_panels;
float alpha;
};