nd-specs/patterns/chunks/FOGZONEVAR.hexpat

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2024-07-14 15:33:00 +00:00
#pragma once
#include "lgtypes.hexpat"
struct FogZone {
padding[1];
Vec3<u8> color;
float dist;
};
struct FogZoneVar {
FogZone global;
FogZone regional[8];
};