nd-specs/patterns/Common.hexpat

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#pragma once
struct Table<T> {
s32 size;
T data;
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};
struct Vec3<T> {
T x;
T y;
T z;
};
struct Vec4<T> {
T x;
T y;
T z;
T w;
};
struct Plane {
float x;
float y;
float z;
float d;
};
struct DPlane {
double x;
double y;
double z;
double d;
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};