More details for BrList
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				|  | @ -12,23 +12,42 @@ struct BrList { | ||||||
|     Br brushes[while($ < brlist_toc.offset + brlist_toc.size)]; |     Br brushes[while($ < brlist_toc.offset + brlist_toc.size)]; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| // Potentially rename fields depending on the media type? | // There's one core struct here, but fields are used differently for non-terrain brushes | ||||||
|  | // Lights: | ||||||
|  | // - primal_id -> Object Handle (ID + 1?) | ||||||
|  | // - size -> (Brightness, Hue, Saturation) | ||||||
|  | // - num_faces -> Type (omni/spotlight) (Spotlight doesn't actually seem to be used by the engine) | ||||||
|  | // | ||||||
|  | // Areas: | ||||||
|  | // - texture_id -> Bitfield (Active = 1, MeOnly = 2) (these can both be true) | ||||||
|  | // | ||||||
|  | // Objects: | ||||||
|  | // - primal_id -> Object ID | ||||||
|  | // - num_faces -> This is always 255/-1, not sure what it means | ||||||
|  | // | ||||||
|  | // Flow: | ||||||
|  | // - texture_id -> Flow Group ID | ||||||
|  | // | ||||||
|  | // Rooms: | ||||||
|  | // - primal_id -> Concrete room ID (shared between all rooms using the same archetype) | ||||||
|  | // - texture_id -> Secondary room ID (unique to every room brush) | ||||||
| struct Br { | struct Br { | ||||||
|     s16 br_id; |     s16 brush_id; | ||||||
|     s16 timestamp; |     s16 timestamp; | ||||||
|     BrType primal_id; |     BrType primal_id; | ||||||
|     s16 tx_id; |     s16 texture_id; | ||||||
|     BrMedia media; |     BrMedia media; | ||||||
|     s8 flags; // potential bitfield |     s8 flags; // potential bitfield | ||||||
|     Vec3<float> pos; // Brush center |     Vec3<float> position; // Brush center | ||||||
|     Vec3<float> sz; // Brush extents (dimensions) |     Vec3<float> size; // Brush extents (dimensions) | ||||||
|     Vec3<u16> ang; |     Vec3<u16> angle; | ||||||
|     s16 cur_face; |     s16 current_face_index; | ||||||
|     Grid grid; |     Grid grid_settings; | ||||||
|     u8 num_faces; |     u8 num_faces; | ||||||
|  |     // The next 4 values are selection/multibrush related | ||||||
|     s8 edge; |     s8 edge; | ||||||
|     s8 point; |     s8 point; | ||||||
|     s8 use_flg; |     s8 use_flag; | ||||||
|     s8 group_id; |     s8 group_id; | ||||||
|     padding[4]; |     padding[4]; | ||||||
|     // We have to do a double cast here because otherwise the s8 for non-terrain brushes is just wrong?? |     // We have to do a double cast here because otherwise the s8 for non-terrain brushes is just wrong?? | ||||||
|  |  | ||||||
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